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Re: OctaneRender for Modo 3.00 [TEST]

Posted: Sun May 29, 2016 10:37 pm
by Tharso
I was testing octane with new nodegraph and made one material. When I restarted modo I got a material error.

Started logging on 29.05.16 10:07:05

OctaneRender 3.00 (3000020)

Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'spoiler mesh' (NT_GEO_MESH, 00000002C73F1A30)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'tank mesh' (NT_GEO_MESH, 00000002C78256B0)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'Trunk mesh' (NT_GEO_MESH, 00000002C9AD0740)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'front_doors mesh' (NT_GEO_MESH, 00000002C9ACFFC0)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'rear_parktronic mesh' (NT_GEO_MESH, 00000002C9AD1640)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'back_doors mesh' (NT_GEO_MESH, 00000002AFF12680)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'Roof mesh' (NT_GEO_MESH, 00000002AFF13580)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'backside_mirror_part1 mesh' (NT_GEO_MESH, 00000002AFF11F00)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'Rear_Fender mesh' (NT_GEO_MESH, 00000002AFF13280)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'rear_parktronic1 mesh' (NT_GEO_MESH, 00000002AFF13400)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'Hood mesh' (NT_GEO_MESH, 00000002B5C9CD90)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'Rear_Bumper mesh' (NT_GEO_MESH, 00000002B5C9DF90)
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'Front_Bumper mesh' (NT_GEO_MESH, 00000002BEDD5060)

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Sun May 29, 2016 11:46 pm
by face_off
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'spoiler mesh' (NT_GEO_MESH, 00000002C73F1A30)
I can re-produce this error, and it will be fixed in the next release.

Paul

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Mon May 30, 2016 1:30 am
by Tharso
face_off wrote:
Can't connect node 'carpaint' (NT_OUT_MATERIAL, 0000000014DBB500) to dynamic pin 'carpaint' (type PT_MATERIAL) of node 'spoiler mesh' (NT_GEO_MESH, 00000002C73F1A30)
I can re-produce this error, and it will be fixed in the next release.

Paul
Thanks

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Mon May 30, 2016 5:46 pm
by Visualize
Hey,

Where can I get an evaluation trail of Octane 3 for Modo. I have a Octane 2 license

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Tue May 31, 2016 1:47 am
by face_off
Where can I get an evaluation trail of Octane 3 for Modo. I have a Octane 2 license
Hi there is not currently a demo version of the Octane 3 plugin available, however if you let me know if you are on Windows, OSX or Linux, I will put one together for you.

Paul

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Tue May 31, 2016 9:40 am
by MrFurious
I've found a way to crash modo on launch and can replicate this 100%, question is if it's just my system or something else. Did not have this problem with v2 tho.

-Launch modo
-Open the octane panel 'Save the current render to PNG or EXR format'
-Leave this panel open and quit modo
-modo will crash on next launch.

If I reset my modo config the problem goes away until I repeat the above procedure.

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Tue May 31, 2016 10:27 am
by face_off
-Launch modo
-Open the octane panel 'Save the current render to PNG or EXR format'
-Leave this panel open and quit modo
-modo will crash on next launch.
Thanks for the report - this is fixed in the next release.

Paul

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Tue May 31, 2016 2:37 pm
by Tharso
Will be possible ctrl Z in octane node graph?

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Tue May 31, 2016 3:00 pm
by Visualize
face_off wrote:
Where can I get an evaluation trail of Octane 3 for Modo. I have a Octane 2 license
Hi there is not currently a demo version of the Octane 3 plugin available, however if you let me know if you are on Windows, OSX or Linux, I will put one together for you.

Paul
Hey,

I am on Windows 10. This would be greatly appreciated if you can do this.

Thanks!

Re: OctaneRender for Modo 3.00 [TEST]

Posted: Tue May 31, 2016 11:45 pm
by face_off
Will be possible ctrl Z in octane node graph?
I will submit this to Otoy as a feature request.

Paul