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Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 12:46 pm
by Chris
Will it able to render native Max hair, fur and particles?
Cheers,
Chris
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 1:58 pm
by jecastej
Congratulations!! and count me in when you have the plugin ready for Maya. I will buy my license for the plugin maybe from day one for the beta.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 2:34 pm
by jamnique
What about updates? Are they going to be synchronized (new version of Octane = new version of the plugin). Also, are we going to pay for them separately for both products?
One more question: how will the plugins handle rendertime geometry - particle instance shapes etc. "Old" plugins handle it when exporting. Will it work seamlessly with the new ones?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 2:39 pm
by Refracty
I am also interested in the way the plug ins and standalone will be handled. Is it like that you got all in one package (Standalone Renderer and Plug Ins) for one price?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 2:48 pm
by abekinney
YES! Can't wait to get my hands on this...and I also would love to see this for RHINO.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 3:08 pm
by Nennig
Please do it for Maya and you have made one more sale

Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 4:03 pm
by pam3ec
I am very glad for plugin for 3Dsmax, and I very grateful for you job, guys!
But, it`s like that you trying to sell one product twicely. Isn`t it?
Plugin costs same price like original engine?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 4:26 pm
by jamnique
pam3ec wrote:I am very glad for plugin for 3Dsmax, and I very grateful for you job, guys!
But, it`s like that you trying to sell one product twicely. Isn`t it?
Plugin costs same price like original engine?
I know what you mean but it's the same for Vray (if it even has a studio version yet), Renderman, MentalRay, and many more probably.
And since Octane is relatively inexpensive (and orders of magnitude cheaper than any of the mentioned above) i can live with that ;]
It would be nice if one plugin license worked for all the plugins though, so you wouldn't have to buy a new one for every app you use (xsi+blender for example).
So i guess i'd rather see the price of plugins included in the main app and "free" plugins, like the Maxwell Render ones.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 5:17 pm
by pam3ec
So i guess i'd rather see the price of plugins included in the main app and "free" plugins, like the Maxwell Render ones.
Yes! Thats what I mean! Think about it..
Anyway, which price and terms of bying a plugin will be for existing licensed users?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 5:23 pm
by niedzwiedz
I have to say this....
I love You guys
