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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 1:44 am
by azumbrunnen
Please don't leave us hanging, can't use my iMac pro anymore. Bring this release to x86 as well otherwise all external gpu's we have are useless on mac.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 9:57 am
by azumbrunnen
ANY chance we'll get an intel build as well?

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 10:04 am
by bepeg4d
azumbrunnen wrote:Please don't leave us hanging, can't use my iMac pro anymore. Bring this release to x86 as well otherwise all external gpu's we have are useless on mac.
Unfortunately it was not possible to support AMD GPUs with 2022.1 SDK, but the core devs are working on a way to get Intel/AMD Macs to work with 2023.1 SDK through headless rendering options (it will be possible to add a Mac Pro with AMD GPU, or PC with Nvidia GPU as if it were an eGPU - connected to an M1/M2 mac or iPad Pro M1/M2).
Fingers crossed!

ciao,
Beppe

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 10:07 am
by bepeg4d
Xichen Zhao wrote:
bepeg4d wrote:
Xichen Zhao wrote:Hello,
I installed Mac M1 plugin, c4d can't launch, it crashed everytime. How can we fix it?
Sorry, c4doctane log is not enough.
Please write to help at otoy dot com asking for Beppe, so I can investigate mor deeply.

ciao,
Beppe
Hello, I sent a ticket in support, please take a look! Thank you
Ok, found it!
I'm following you via support.

ciao,
Beppe

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 12:22 pm
by dermotfaloon
Firstly - thanks.
One thing to note that I have found, older scenes with HDRI environments work but don't allow rotation etc. Creating a new HDRI Env and copy pasting the values solves this.
Is there a way to get the same speed of the standalone (with the lightning icon checked) inside C4D? the performance in the standalone is wonderful with this partial Brigade running.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 12:47 pm
by shine71
Hi everyone.
Sorry for the silly question, but why opening a scene made with 2021 I don't see any texture in viewport but all the amterials look white?
Thanks and have a great day

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 12:53 pm
by aoktar
shine71 wrote:Hi everyone.
Sorry for the silly question, but why opening a scene made with 2021 I don't see any texture in viewport but all the amterials look white?
Thanks and have a great day
Octane materials? Compare your settings with mine
Maybe you didn't notified but no lags anymore while editing materials. It's because new system which comes with "Faster viewport textures" option. There should be some factor which is related these.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 1:00 pm
by shine71
hey Ahmet!
I'm happy to hear form you!
Thanks for your reply, I didn't make so many tries so far to assess this progress, just installed.
Glad to hear about no lags, though I noticed that till I render first time in LV all the matrials (octane materials) look white.
maybe it's correct int his way, I don't know.

Thanks for your geat work, as always!

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 1:03 pm
by aoktar
shine71 wrote:hey Ahmet!
I'm happy to hear form you!
Thanks for your reply, I didn't make so many tries so far to assess this progress, just installed.
Glad to hear about no lags, though I noticed that till I render first time in LV all the matrials (octane materials) look white.
maybe it's correct int his way, I don't know.

Thanks for your geat work, as always!
Try a bit and show me your screen shots. I'm not sure without seeing something.

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Posted: Tue Nov 29, 2022 1:04 pm
by aoktar
dermotfaloon wrote:Firstly - thanks.
One thing to note that I have found, older scenes with HDRI environments work but don't allow rotation etc. Creating a new HDRI Env and copy pasting the values solves this.
Is there a way to get the same speed of the standalone (with the lightning icon checked) inside C4D? the performance in the standalone is wonderful with this partial Brigade running.
It will not work if you use C4D's bitmap type, go with ImageTexture. Also it will not work if you put any nodes over it, like a color correction.
Also it's fast as in SA on my side. Real-time is ON by default. See in devices tab.