Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)
Posted: Tue Nov 29, 2022 1:44 am
Please don't leave us hanging, can't use my iMac pro anymore. Bring this release to x86 as well otherwise all external gpu's we have are useless on mac.
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Unfortunately it was not possible to support AMD GPUs with 2022.1 SDK, but the core devs are working on a way to get Intel/AMD Macs to work with 2023.1 SDK through headless rendering options (it will be possible to add a Mac Pro with AMD GPU, or PC with Nvidia GPU as if it were an eGPU - connected to an M1/M2 mac or iPad Pro M1/M2).azumbrunnen wrote:Please don't leave us hanging, can't use my iMac pro anymore. Bring this release to x86 as well otherwise all external gpu's we have are useless on mac.
Ok, found it!Xichen Zhao wrote:Hello, I sent a ticket in support, please take a look! Thank youbepeg4d wrote:Sorry, c4doctane log is not enough.Xichen Zhao wrote:Hello,
I installed Mac M1 plugin, c4d can't launch, it crashed everytime. How can we fix it?
Please write to help at otoy dot com asking for Beppe, so I can investigate mor deeply.
ciao,
Beppe
Octane materials? Compare your settings with mineshine71 wrote:Hi everyone.
Sorry for the silly question, but why opening a scene made with 2021 I don't see any texture in viewport but all the amterials look white?
Thanks and have a great day
Try a bit and show me your screen shots. I'm not sure without seeing something.shine71 wrote:hey Ahmet!
I'm happy to hear form you!
Thanks for your reply, I didn't make so many tries so far to assess this progress, just installed.
Glad to hear about no lags, though I noticed that till I render first time in LV all the matrials (octane materials) look white.
maybe it's correct int his way, I don't know.
Thanks for your geat work, as always!
It will not work if you use C4D's bitmap type, go with ImageTexture. Also it will not work if you put any nodes over it, like a color correction.dermotfaloon wrote:Firstly - thanks.
One thing to note that I have found, older scenes with HDRI environments work but don't allow rotation etc. Creating a new HDRI Env and copy pasting the values solves this.
Is there a way to get the same speed of the standalone (with the lightning icon checked) inside C4D? the performance in the standalone is wonderful with this partial Brigade running.