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Re: Corrupt export to ORBX: all animated objects are jerking
Posted: Tue Dec 14, 2021 11:48 am
by studioyf
So far so good, worked on 3 different scenes.
I'll let you know if something else happens but this really is perfect timing for the end of my project.
Re: Corrupt export to ORBX: all animated objects are jerking
Posted: Tue Dec 14, 2021 11:49 am
by aoktar
studioyf wrote:So far so good, worked on 3 different scenes.
I'll let you know if something else happens but this really is perfect timing for the end of my project.
Great to hear because I did it as a work-around for issues from this thread.
Re: Corrupt export to ORBX: all animated objects are jerking
Posted: Tue Dec 14, 2021 11:54 am
by studioyf
aoktar wrote:studioyf wrote:So far so good, worked on 3 different scenes.
I'll let you know if something else happens but this really is perfect timing for the end of my project.
Great to hear because I did it as a work-around for issues from this thread.
Too me it's more than a workaround, it's so much more convenient.
You can still use C4D while you do it, and it's faster and more accurate.
This is the way.
BTW, my exports are full of motion blur and X-Particle stuff. Still works great.
Re: Corrupt export to ORBX: all animated objects are jerking
Posted: Wed Dec 15, 2021 3:45 am
by RegSquires
This sounds great but I think this is a windows build. I am on a Mac and feeling left out! Hopefully a Mac version will come soon
Re: Corrupt export to ORBX: all animated objects are jerking
Posted: Wed Dec 15, 2021 4:19 am
by aoktar
RegSquires wrote:This sounds great but I think this is a windows build. I am on a Mac and feeling left out! Hopefully a Mac version will come soon
It will be available when 2022.1 version comes out for Mac
Re: Corrupt export to ORBX: all animated objects are jerking
Posted: Wed Dec 15, 2021 12:22 pm
by aoktar
Here is latest build with fixes.
viewtopic.php?f=85&t=78663
Re: Corrupt export to ORBX: all animated objects are jerking
Posted: Wed Dec 15, 2021 3:03 pm
by studioyf
thanks Aoktar !
RegSquires,
yeah I understand... that's mainly why I switch to PC for my 3D work.
but the no-GUI version works for you right ?
That's a pretty good workaround isn't it ?
y