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Re: Cinema4D version 2020.2-RC5 (Preview release)
Posted: Mon Dec 21, 2020 3:40 pm
by aoktar
VitaliyHavrylyuk wrote:Hi,
Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in this pre-release.
Thanks!

HDR+sRGB=tonemapped
HDR+Linear sRGB=linear
Re: Cinema4D version 2020.2-RC5 (Preview release)
Posted: Mon Dec 21, 2020 3:53 pm
by VitaliyHavrylyuk
aoktar wrote:VitaliyHavrylyuk wrote:Hi,
Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in this pre-release.
Thanks!

HDR+sRGB=tonemapped
HDR+Linear sRGB=linear
Thanks for the quick reply Oaktar. I have my buffer type set to HDR and color space to sRGB, but my vdb/volumes are still not visible on the z-depth pass. Am I missing something or is this a potential bug?
Thanks again

Re: Cinema4D version 2020.2-RC5 (Preview release)
Posted: Mon Dec 21, 2020 3:59 pm
by aoktar
@VitaliyHavrylyuk
They will not be seen on z-depth. Have special passes for these. See picture.
Re: Cinema4D version 2020.2-RC5 (Preview release)
Posted: Mon Dec 21, 2020 4:08 pm
by VitaliyHavrylyuk
aoktar wrote:@VitaliyHavrylyuk
They will not be seen on z-depth. Have special passes for these. See picture.
I'm aware of the Volume z-depth passes, but they always seem to create very rough edges close to the alpha edges (see example below). This is not a product of low samples either.
Is there a known solution to this?
Thanks again for your time.
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 3:55 pm
by aoktar
Hi all,
updated the builds as out of a preview release. Still be careful, it's not a stable product yet.
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 4:09 pm
by Kalua
aoktar wrote:Hi all,
updated the builds as out of a preview release. Still be careful, it's not a stable product yet.
Thanks, Aoktar!
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 4:11 pm
by aoktar
Kalua wrote:aoktar wrote:Hi all,
updated the builds as out of a preview release. Still be careful, it's not a stable product yet.
Thanks, Aoktar!
You're welcome, enjoy it!
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 4:26 pm
by Kalua
aoktar wrote:Kalua wrote:aoktar wrote:Hi all,
updated the builds as out of a preview release. Still be careful, it's not a stable product yet.
Thanks, Aoktar!
You're welcome, enjoy it!
Just to confirm: You are one RC behind Stand alone right? C4D RC5 vs SA RC6.
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 4:40 pm
by aoktar
Kalua wrote:
Just to confirm: You are one RC behind Stand alone right? C4D RC5 vs SA RC6.
yes, an update for RC6 seems not a big task. But I wish to make some revisions/fixes before an RC6 build.
Re: Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Posted: Wed Dec 23, 2020 7:06 pm
by ndreimi
I've been playing around with the AOV system with light mixing, and I just want to give a huge THANK YOU for this. I've envied Corona for light mixing for a long time now, especially when working with exteriors/interiors.
Aoktar, in the future, could there be anyway to automate the setting up of light mixing? Perhaps, a button that automatically gives all lights their own ID and automates the layering part of this process?