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Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 12:18 pm
by kubo
first of all it's working great, the second thing, is a small request, could you add the posibility of exporting the obj, creating the batch file and not rendering?, aka not executing the batch file. Also could in that case add another option to append to an existing batch file and export new frames?
Thanks, great script!

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 12:30 pm
by JimStar
kubo wrote:first of all it's working great, the second thing, is a small request, could you add the posibility of exporting the obj, creating the batch file and not rendering?, aka not executing the batch file. Also could in that case add another option to append to an existing batch file and export new frames?
Thanks, great script!
Yes, I'll add these options in a few hours. When get home, I'm sitting in restaurant now.:mrgreen:

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 12:33 pm
by kubo
well, enjoy your food then, they were just small petitions, and there was no rush (when you ask for something that you are getting for free, you can't push it ;) ) so thanks a lot.

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 12:39 pm
by Jaberwocky
just tried 1.35 and got a small problem.see attached

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 12:56 pm
by JimStar
Jaberwocky wrote:just tried 1.35 and got a small problem.see attached
Path to your Max project must do not contain national symbols. Is it the case?

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 1:55 pm
by Jaberwocky
The file path to the saved max project in question was C:\desktop\wall break.

No national symbols were used.V1.32 worked fine.

I have tried it with a test file to another location.Same problem.

Cheers

Jabba

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 2:55 pm
by JimStar
Jaberwocky wrote:I have tried it with a test file to another location.Same problem.
Fixed in 1.36.:)

And changed ideology of "deleting batch files", there is the description in caption of this thread...

Only thinking about needing of "start animation cache export without start to render with Octane"... I think that this "duplication of actions" is not needed, if you press "render" - you WANT render, and if you don't want to render - then why you press "Render animation", you must work with modeling yet...
No? Am I wrong?..:?:

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 3:09 pm
by Jaberwocky
Jim

Thanks for that.Yes your right.

I'll give it a try as soon as I clear the work I'm currently on and report back.

regards

jabba

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 3:28 pm
by JimStar
I've got one thought. Will add another button to animation: one button will be "Render animation" and another "Render cache" to have an ability to fast render already existent cache, or force cache rewriting if needed...
Will be soon...:)

Re: UNOFFICIAL plugin for 3ds Max 2010+

Posted: Thu Aug 04, 2011 3:52 pm
by JimStar
Realized this in 1.37...