Re: Features poll
Posted: Wed Jun 09, 2010 4:35 pm
So far I really love the path Octane is tracing.... I know is still a beta and it will became more powerful, but please, let's make it also efficient.
The development team should focus more on user interface then features in my opinion, features are gonna naturally arrive. When I say "user interface" I'm not just talking about having 3 simple windows with a lot of confusing combo boxes and sliders inside... I'm talking about serious user interface.... we are artists after all.. not just scientists.
When you create a software for artists you shouldn't have such names as "floatimage", "float3", "clamp", "floattexture", etc... We've been using 2d/3d software for ages and we already have many other interface paradigms to stick with instead of creating new ones.
I'll try to point out a few things that are bodering me right now, but I'll keep using octane to find out how to help the dev team to improve this piece of software. Please, don't get me wrong, I'm trying to be constructive here, okay?
- Render region.
- Camera bookmarks (in large scenes... to focus on specific areas without having to do mouse navigation)
- Wireframe or simple opengl render
- There's somethig annoying when I'm navigating between materials... everytime I open the material list and change from diffuse to specular (for example), all material in my scene show their options, and I have to scroll down to find again the material was editing.
- Mac development. I'm having serious problems using octane on my macbook i7. But please, don't recommend me to swith to a cheap PC... if' it's difficult to develop for mac for any reason, the best option is to forget about making a multi-platform software... stick with the PC world.
- Improved documentation.
Thanks for the patience and sorry if I'm being too rude, I'm just trying to be as direct as I can.
Cheers!
The development team should focus more on user interface then features in my opinion, features are gonna naturally arrive. When I say "user interface" I'm not just talking about having 3 simple windows with a lot of confusing combo boxes and sliders inside... I'm talking about serious user interface.... we are artists after all.. not just scientists.
When you create a software for artists you shouldn't have such names as "floatimage", "float3", "clamp", "floattexture", etc... We've been using 2d/3d software for ages and we already have many other interface paradigms to stick with instead of creating new ones.
I'll try to point out a few things that are bodering me right now, but I'll keep using octane to find out how to help the dev team to improve this piece of software. Please, don't get me wrong, I'm trying to be constructive here, okay?
- Render region.
- Camera bookmarks (in large scenes... to focus on specific areas without having to do mouse navigation)
- Wireframe or simple opengl render
- There's somethig annoying when I'm navigating between materials... everytime I open the material list and change from diffuse to specular (for example), all material in my scene show their options, and I have to scroll down to find again the material was editing.
- Mac development. I'm having serious problems using octane on my macbook i7. But please, don't recommend me to swith to a cheap PC... if' it's difficult to develop for mac for any reason, the best option is to forget about making a multi-platform software... stick with the PC world.
- Improved documentation.
Thanks for the patience and sorry if I'm being too rude, I'm just trying to be as direct as I can.
Cheers!