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Re: Version 3.08(latest stable)
Posted: Fri Apr 27, 2018 5:30 pm
by fpajonk
Just upgraded to OS X 10.13.4. with
CUDA 387.178 and Driver 387.10.10.30.106.
Doesn't work (CUDA error 999). Could anyone share a working driver combination for High Sierra?
Re: Version 3.08(latest stable)
Posted: Fri Apr 27, 2018 10:36 pm
by fpajonk
387.10.10.30.106 doesn't help either. CUDA is not loading.
Re: Version 3.08(latest stable)
Posted: Fri Apr 27, 2018 11:40 pm
by aoktar
GIOLETS wrote:Hi Aoktar,
here I've recorded a brief video that shows the problem, ass I said I've found the same on 2 different machine.
I don't say that is a bug, but ask where to investigate in order to know the relationship between my texture path and the camera imager while rendering in Live Viewer.
My texture disk (E:/) it's an SSD with almost 500GB of data, but never had this problem before (3.06 and 3.08 test 6)
slow viewport_01.mp4
Do you have a custom lut in imager?
Re: Version 3.08(latest stable)
Posted: Sat Apr 28, 2018 4:10 am
by stuz0r
I just wanted to let you know that I have had NO issues with the infinite black rendering screen in the latest stable release! Thanks a lot for the latest update.
Re: Version 3.08(latest stable)
Posted: Sat Apr 28, 2018 6:58 am
by bepeg4d
Hi guys,
for Mac Os X 10.13.4, try with 387.10.10.10.30.107 GPU drivers:
http://www.nvidia.com/download/driverRe ... 3840/en-us
ciao Beppe
Re: Version 3.08(latest stable)
Posted: Sat Apr 28, 2018 2:00 pm
by VVG
VVG wrote:Hi, Aoktar
render region not cropp Post pass (in PV)?
yes or not?
Re: Version 3.08(latest stable)
Posted: Sat Apr 28, 2018 4:49 pm
by aoktar
VVG wrote:VVG wrote:Hi, Aoktar
render region not cropp Post pass (in PV)?
yes or not?
I'm still on vacation.
Re: Version 3.08(latest stable)
Posted: Sat Apr 28, 2018 5:06 pm
by VVG
aoktar wrote:VVG wrote:VVG wrote:Hi, Aoktar
render region not cropp Post pass (in PV)?
yes or not?
I'm still on vacation.
have a good rest.
Re: Version 3.08(latest stable)
Posted: Sun Apr 29, 2018 3:56 am
by niestudio
Hi Ahmet,
I've run into an issue on 3.08 stable with HDR Light Studio.
The plugin is saving to a temp directory while working, and that is loading just fine in the live viewer, however after rendering out the full res HDR from HDRLS it saves to disk, but it does not load into the live viewer even when reloading via the button.
Behavior in 3.07 was that the high-res did not load automatically, but worked just fine when manually clicking the reload button.
screen recording here:
Thanks!
Re: Version 3.08(latest stable)
Posted: Wed May 02, 2018 7:17 am
by GIOLETS
aoktar wrote:GIOLETS wrote:Hi Aoktar,
here I've recorded a brief video that shows the problem, ass I said I've found the same on 2 different machine.
I don't say that is a bug, but ask where to investigate in order to know the relationship between my texture path and the camera imager while rendering in Live Viewer.
My texture disk (E:/) it's an SSD with almost 500GB of data, but never had this problem before (3.06 and 3.08 test 6)
slow viewport_01.mp4
Do you have a custom lut in imager?
Hi Aoktar,
no I haven't loaded any custom LUT and it happens also making a new Camera with a "fresh" Octane Camera Tag