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Re: Matej's Gallery

Posted: Fri Jan 27, 2012 8:19 am
by Sportler
Extremely beautiful images you've got there matej! Also, your post count is 1337 at the moment so I suggest you never post another thing ever, so that we can admire your wonderful post count; if you are not familiar with 1337, just nevermind. Or google it :p

Anyway, great renders you have; especially the ones on page 1!

Re: Matej's Gallery

Posted: Fri Jan 27, 2012 8:25 am
by yoyoz
Hi Sportier, you have 8 posts left :-)

Re: Matej's Gallery

Posted: Fri Jan 27, 2012 12:08 pm
by Sportler
Make that 1302 :)

Re: Matej's Gallery

Posted: Fri Jan 27, 2012 2:47 pm
by yoyoz
Why 1301 while with 7 more and you'll get the answer to the universe? :-) :-) :-)

Re: Matej's Gallery

Posted: Fri Jan 27, 2012 10:42 pm
by matej
@Sportler, thanks for the laugh & kind words. But I must disappoint you and break my awesome post count, as I have something more to add :D

The jolly gang 8-)
nestvor-scenaA3_out1.jpg

Re: Matej's Gallery

Posted: Wed Sep 05, 2012 8:22 am
by matej
The finished low-poly captain character:
Cpt-fin-B2_beauty3-lo.jpg
it doesn't look super-great because its of course lowpoly, the texture limit is 1024 px and because it's a game character the whole thing is represented by a single glossy material.

Re: Matej's Gallery

Posted: Wed Sep 05, 2012 9:43 am
by bepeg4d
in my opinion it looks super great, only the mantle would need of a bit of sss... how many polys?
ciao beppe

Re: Matej's Gallery

Posted: Wed Sep 05, 2012 10:56 am
by matej
Thanks Beppe!

This last version is cca 12,900 triangles. The problem with SSS is that it would need another texture to define it, but the model already uses a total limit of 2k x 2k texture data space available. To fit another texture, I would need to re-scale the others down and they are quite low-res for my taste already. :)

Re: Matej's Gallery

Posted: Wed Sep 05, 2012 2:31 pm
by bepeg4d
i understand, anyway you have made a great job with just one tex and uv, bravo ;)
ciao beppe