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Re: OctaneRender 2.45 screenshot/preview

Posted: Sat Apr 02, 2011 10:18 pm
by Jaberwocky
abstrax wrote:To Jaberwocky/GeoPappas: GeoPappas is right. Size changes via the numeric edit fields don't get through all the time. The actual problem is very hard to solve at the moment, but will hopefully go away with the CUDA framework changes we are currently working on. If we find some time, we may add a temporary solution for beta 2.45

To dadou351: No instances in beta 2.45. It might actually take a while, until they become available.

Cheers,
Marcus

Thanks for the update Abstrax

Re: OctaneRender 2.45 screenshot/preview

Posted: Sun Apr 03, 2011 10:26 am
by Jaberwocky
radiance wrote:Hey,

We're pressed with time for friday, so i don't think we can take any further requests for 2.45... :(
Otherwise 2.5 will never arrive...

I'll take some notes for 2.5 though :)

Radiance

This has probably been mentioned elseware.

Any chance that in a future version the ouliner/viewport/node inspector and the graph editor can be set as floating so that us with Mulit Monitors can span the various bit's across 2 monitors and use the increased screen real estate to enlarge each of them.

Thanks

The Jaba

Re: OctaneRender 2.45 screenshot/preview

Posted: Mon Apr 04, 2011 7:58 am
by face
Another thing that would be usefull is, to make the area bigger in which we can rescale the windows.
It seems that the area is in the moment 1px.
It´s realy hard to hit it and change the sizes...

face

Re: OctaneRender 2.45 screenshot/preview

Posted: Mon Apr 04, 2011 9:43 am
by r4ytrace
yeh thats a good point - esp when stuttering during a big render - it can be very hard to find the resize zone

Re: OctaneRender 2.45 screenshot/preview

Posted: Mon Apr 04, 2011 10:52 am
by sublime
What about animation without needing to re-export obj again (for walkthrough camera only movement). If my memory serves me well Marcus promised me this.. :):)

Re: OctaneRender 2.45 screenshot/preview

Posted: Mon Apr 04, 2011 3:52 pm
by colorlabs
Sublime - camera only animation already exists, at least it does for cinema 4d...

Re: OctaneRender 2.45 screenshot/preview

Posted: Mon Apr 04, 2011 3:57 pm
by p3taoctane
Just wondering if 2.45 will come out today. Not pressing just asking.

Thanks

Re: OctaneRender 2.45 screenshot/preview

Posted: Mon Apr 04, 2011 6:43 pm
by face
colorlabs wrote:Sublime - camera only animation already exists, at least it does for cinema 4d...
I think he means reimporting in Octane... ;)

face

Re: OctaneRender 2.45 screenshot/preview

Posted: Mon Apr 04, 2011 11:41 pm
by radiance
Hi guys, we're adding the last finishes to 2.45, if all goes well we will release it later today.

Radiance

Re: OctaneRender 2.45 screenshot/preview

Posted: Tue Apr 05, 2011 1:01 am
by hadouken
want 2.45....so...sleepy....if I go to sleep then maybe it will be here when I wake up right...?Like Santa? Then I'll be late for work from playing with 45.....I think I"m getting *sick*... ;)