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Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 02, 2017 10:06 am
by paride4331
Hi Elvissuperstar007,
I asked a vraymax already converted, not a substance painter file.
Could you kindly run that script and prepare a vray/max for me, please.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 02, 2017 10:53 am
by Goldisart
birds - for
substa/// painter - - vray - octane = = = converter
sub
sub -to vray
sub- to octane - not
vray to octane - bad
pack
https://yadi.sk/d/nMrYaXbr3EtQgz
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 02, 2017 10:56 am
by Goldisart
I think this question should be written in the
https://www.allegorithmic.com - what would they have received the detailed process of conversion to octane render and I think the team here should immediately and quickly address the proposal in
https://www.allegorithmic.com
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 02, 2017 10:59 am
by Goldisart
+
since you have no Converter ... only can work with simple materials
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Thu Mar 02, 2017 12:47 pm
by paride4331
Hi Goldisart,
thanks for your file.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Fri Mar 03, 2017 9:38 am
by Goldisart
https://skfb.ly/66AoE
https://skfb.ly/66sQS
it would be good to write a script which would have translated materials in 3Dmax without settings of each material ... for example in VRAY it is implemented
https://hocuspocus-studio.fr/tools/prod ... o-maxvray/
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Mon Mar 06, 2017 3:52 pm
by kcpr-raffaEl
haze wrote:We are expecting the release version of 3.06 in the next couple of weeks. The SDK is in test stage right now and is still getting some significant changes. We are trying to hit a balance between putting out releases earlier versus spending that effort on fixing issues instead. In this instance we decided to focus energy on fixing more issues on our Max list so that when 3.06 is released, then we will have a much more stable and well tested plugin.
Thanks for your response!
But, maybe there is any chance to speed things up? Even releasing not super-stable version?
I've got renderings just waiting for AS option, which dramatically shortens my render times...
Rendering form Standalone is almost impossible for some reasons for me.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Mon Mar 06, 2017 5:33 pm
by profbetis
kcpr-raffaEl are you familiar with the animation export that the 3DS Max plugin provides? I recently tried it and it worked perfectly for my animation.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Mon Mar 06, 2017 5:50 pm
by kcpr-raffaEl
profbetis wrote:kcpr-raffaEl are you familiar with the animation export that the 3DS Max plugin provides? I recently tried it and it worked perfectly for my animation.
Yes, but my reason is that exported scene doesn't support Octane Camera Correction. Camera is on its place but is not recognized in Standalone as OCTANE Camera and I can't enable Correction.
Re: OctaneRender® for 3ds max® v3.05 - 4.30 [STABLE]
Posted: Tue Mar 07, 2017 8:36 am
by Elvissuperstar007
Bug