Re: OctaneRender for Modo 3.03.2 [TEST]
Posted: Tue Aug 09, 2016 12:40 pm
Thanks Paul, this feature looks great.
/niklas
/niklas
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Please, can You put a link to the Octane slave? The slave is underlined but this it’s not a link. I don’t know where I to find it.face_off wrote:Network Rendering
For Network Rendering, you must use the Octane slave release 3.03.2.
You will generally find the test builds of Octane at viewforum.php?f=24. I deliberately don't put a specific link because it was too prone to (my) human error.Please, can You put a link to the Octane slave? The slave is underlined but this it’s not a link. I don’t know where I to find it.
face_off wrote:I have updated the installers at the top of this thread with:
3.3.3.112 (11-Aug-2016)
- Changes to a Morph Influence now trigger a reloading of the parent mesh if that mesh has Live Geometry Update enabled
Paul
I just checked with the scene and workflow you provided a while back ("morph influences modo.lxo") and it is working there, with the Render Cache off.This only works with the Modo Render Cache active can we get it to work without it?
This is a bug in the plugin, fixed by the next release...I'm having an issue with Motion blur which appears to be Octane related. I'm rendering out my scene in Octane with modo's camera blur set to 50%. If I change the motion blur to Zero modo crashes. I noticed that when the blur length is set to zero, the shutter speed reads "1.#INF" maybe that has something to do with it?