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Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Fri May 13, 2016 7:28 pm
by FrankPooleFloating
Otay, I am good-to-go now. This is weird... I could have sworn we needed to pop in
license un/pw before, but now it seems we use account un/pw... I did this for standalone, it fired right up, then when I enabled LW plug, it too fired up, without needing to enter credentials. Whew! Now I can win me some bread!
I would be curious if anyone else had this happen in last couple days, where they needed to redo their activation.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Fri May 13, 2016 9:20 pm
by stef
Hi Juanjgon,
Angle seems not work in this setup,
ColorCorrect seems soft HDR lighting, but i lost my SUN ..
Have you any advice for this node ??
Thx in advance,
Best regards.
_
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Fri May 13, 2016 11:56 pm
by juanjgon
FrankPooleFloating wrote:Otay, I am good-to-go now. This is weird... I could have sworn we needed to pop in
license un/pw before, but now it seems we use account un/pw... I did this for standalone, it fired right up, then when I enabled LW plug, it too fired up, without needing to enter credentials. Whew! Now I can win me some bread!
I would be curious if anyone else had this happen in last couple days, where they needed to redo their activation.
Sorry, Friday night here in Spain. Weird issue. Hope all is working fine now.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Sat May 14, 2016 12:04 am
by juanjgon
stef wrote:
Angle seems not work in this setup,
ColorCorrect seems soft HDR lighting, but i lost my SUN ..
Have you any advice for this node ??
_
Yes, this is a known issue due to the plugin node tree architecture. Anyway, in this case, you should be able to rotate the environment if you use the texture node UV translate inputs.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Mon May 16, 2016 9:54 pm
by FrankPooleFloating
Anyone else having issues with the Imager Node in 3.00.10.0?... Let me try to explain: If I have (either a single one, or multiple) Imager:Camera nodes simply in my RenderTarget, they
do not even need to be plugged in to make changes to IPR when switching Responses, from
any of the imagers. And Linear just looks waaay too dark... very strange stuff going on... Shit like AgfaColor_HDC_100_plusCD becoming my default Response somehow!..

... Anyone?.. Or did I screw my settings somewhere?
Between this and the license bs I just had the other day, I am almost getting freaked out a little. Someone hack my account?.. Do I have ghosts?...
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.10.0
Posted: Tue May 17, 2016 10:35 pm
by ryanroye
Regarding the newly implemented "Enable State" option in Octane's custom object properties:
Would it be possible to enable the envelope by default instead of requiring the user to manually enable it? Currently, there is no quick way to apply the enable/disable state of many objects. This would allow the user to bulk-edit the dissolve property across many objects using the graph editor without having to explicitly go into each and every custom object property, switching to the "properties" tab, and clicking the "E" by hand. I also see no reason not to enable the envelope, as the option has no purpose otherwise.
Otherwise, testing has produced expected results using the full scene reload option.