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Re: Fushimi Inari forest - Metaverse entry
Posted: Sun Sep 06, 2015 10:59 am
by prehabitat
fatrobotsneedlove wrote:Rikk The Gaijin wrote:
As John Carmack said in his comment, my scene could have been a photo, so what's the point?

....
Yes, there is beauty in imaginary worlds. But there's also so much beauty ALREADY in our world. With scenes like yours, we can all share them in a way we never could before.
Firstly; Rikk, perhaps you should have added a static rocket launcher poking into the frame, some scorch marks and giblets?
And secondly, and somewhat more seriously. Reality capture will be an enormous part of this new media medium once the hardware catches up. I think you surpassed the scope of the competition.
Re: Fushimi Inari forest - Metaverse entry
Posted: Tue Sep 15, 2015 10:13 am
by manlioesp
I have just seen this post and I'm really amazed.
Really an outstanding job. Congratulations! You are a constant (unreachable

) inspiration.
Re: Fushimi Inari forest - Metaverse entry
Posted: Wed Jun 15, 2016 7:24 pm
by dotcommer
Hey Rikk, Valve released their "Destinations" software recently. You should consider porting this over to an environment people can walk around in with their Vives!
http://store.steampowered.com/app/453170/
Hope you're doing well! I haven't been on the Otoy forums for a little while since the metaverse competition, but I've been thinking about photogrammetry ever since Valve released Destinations, so I've been looking into it again as a means to create photo realistic environments to interactive with and your submission to the competition was first in my mind.