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Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 8:35 am
by Pschelfh
birdovous wrote:Finally got to installing the DAZ 4.8 and the OcDS v2.2.
All seems to work relatively well except for one odd message that just keeps popping up in the System/Messages part of the plugin while rendering (screenshot attached). I have never seen this message in past. Truth is, that in past I was using a GTX Titan and a GTX 780 Ti while now I replaced them by two GTX Titan X cards. Nvidia driver version is 353.06.
I tried to google the message and search the forums in here but I did not find any clues.
Any ideas?
I also have 2 GPU's and did quite some research before installing them.
I think this means that your cards are getting too hot. When this happens, they automatically clock down to prevent damage.
To have them operating at their full clock speed you'll have to provide better ventilation.
Mostly you can get away with running the GPU's ventilators at higher speed, some software to adjust the default speed should be included with your cards (eg. MSI has Afterburner).
On most cards, initial ventilation speed is quite low to prevent noise.
Peter.
Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 4:15 pm
by Hubby72
Am i the only one having lots of material issues with the new version ?
If so i would like to find out why ?
I tried some basic figures and just "hit the render button" and most of my figures do look very strange.
What i did was just set a camera up . Load a figure and render with all default settings like it is.
This does not come up when i load a character which i already have as subset where the mats definitions where done in Beta 4 version.
But when i delete materials and reload it via the Materials-Missing button vor example then it also broken.
Any Ideas or Help ?
Here are some examples :
Kori (Gen2 Fem) and Michael 5
Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 4:16 pm
by DrHemulen
The smooth modifier is off in the last couple of examples, I ran into that with the old beta as well.
I also had the weird seams you have in the first images, but never found an explanation.
Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 4:37 pm
by SimonJM
Pschelfh wrote:birdovous wrote:Finally got to installing the DAZ 4.8 and the OcDS v2.2.
All seems to work relatively well except for one odd message that just keeps popping up in the System/Messages part of the plugin while rendering (screenshot attached). I have never seen this message in past. Truth is, that in past I was using a GTX Titan and a GTX 780 Ti while now I replaced them by two GTX Titan X cards. Nvidia driver version is 353.06.
I tried to google the message and search the forums in here but I did not find any clues.
Any ideas?
I also have 2 GPU's and did quite some research before installing them.
I think this means that your cards are getting too hot. When this happens, they automatically clock down to prevent damage.
To have them operating at their full clock speed you'll have to provide better ventilation.
Mostly you can get away with running the GPU's ventilators at higher speed, some software to adjust the default speed should be included with your cards (eg. MSI has Afterburner).
On most cards, initial ventilation speed is quite low to prevent noise.
Peter.
I just had a flurry of these - a handy message, but not one after the other, continually! Also, I was not using OcDS at the time - but at least I WAS using the GPUs with Iray

Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 4:43 pm
by Spectralis
Hubby72 wrote:Am i the only one having lots of material issues with the new version ?
If so i would like to find out why ?
I tried some basic figures and just "hit the render button" and most of my figures do look very strange.
What i did was just set a camera up . Load a figure and render with all default settings like it is.
This does not come up when i load a character which i already have as subset where the mats definitions where done in Beta 4 version.
But when i delete materials and reload it via the Materials-Missing button vor example then it also broken.
Any Ideas or Help ?
Here are some examples :
Kori (Gen2 Fem) and Michael 5
I had the same problem. You need to check that the material 'amount' is set to 1 and not lower. Once I did this everything was fine. Not sure why OcDS is importing materials at 0.85% amount.
Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 5:01 pm
by Hubby72
Thanks to you two.
The Amount Switch was the problem. Never moved this switch ever before

So i did not looked at this.
Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 8:49 pm
by Raytrace
Hubby72 wrote:Thanks to you two.
The Amount Switch was the problem. Never moved this switch ever before

So i did not looked at this.
Hi, thanks for the info with Material Amount. But where do i find this switch?
Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 9:30 pm
by Hubby72
Select the Material for example in viewport by rightclick and select* or open * in NGE.
The Amount switch is the first switch on top of each material first and second material.
Re: OcDS Setup v2.2 (last Beta)
Posted: Fri Jun 12, 2015 10:55 pm
by larsmidnatt
reason you guys never saw this before is because in the past it only made basic materials during conversion. Now it tries to make mix materials.
At least it never made mix materials for me in the past ever. Now it tries to do displacement and mix glossy with diffuse.
Re: OcDS Setup v2.2 (last Beta)
Posted: Sat Jun 13, 2015 1:14 am
by Hubby72
That is true.
Before it mostly loaded just the diffuse and you could manually add second mats and bump/displacement and so on.
That is why i often uses to switch from diffuse material to mix material because then you got all the needed switches. But now the plugin through away the diffuse material when you do this.
For me it is no issue to start from one point and add things on my own.
It is only an issue when it tries to do something automatically and it does not work correctly then it is trail and error to fix it.
The amount value was always 1 in former versions and has to be if you do not want to have some kind of transparant textures. But for that you usually use opacity.
And it works fine for some characters like Gianni for example. But on most i had these issues.
For me it interpreting the amount value somehow wrong,
I was only confused that no one was complaining about before as it seems to be a "know" issue.