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Re: OctaneRender® for 3ds max® v2.20
Posted: Fri Feb 13, 2015 1:42 pm
by kcpr-raffaEl
darkline wrote:Is poly limit fixed?
is poly limit fixed?
is poly limit fixed?
I ask 3 times because I never seem to get a response when I ask. I bought v2 last year and still I am using V1 because I have high poly scenes. If it is not fixed I think a refund is in order because nowhere did it say when I upgraded that my old scenes would not open in V2.
Sorry to be blunt but it's been 7 months and I cannot use it for the purpose I bought it for.
Even some sort of acknowledgement would help, are you working on this? Will it be fixed, is it low priority for you guys?
Dears from OCTANE Team,
When can we expect fix of poly limit? I can't work with bigger scenes with 2.X version.
Please give us any feedback!
Best Regards,
raffaEl
Re: OctaneRender® for 3ds max® v2.20
Posted: Fri Feb 13, 2015 3:59 pm
by Goldisart
kcpr-raffaEl and you are using openSubdiv - ?
Re: OctaneRender® for 3ds max® v2.20
Posted: Fri Feb 13, 2015 4:12 pm
by kcpr-raffaEl
Goldisart wrote:kcpr-raffaEl and you are using openSubdiv - ?
Being honest - I don't know really what is it... So... no, I don't use it.
Shall I know something more about it?
Re: OctaneRender® for 3ds max® v2.20
Posted: Sat Feb 14, 2015 8:14 am
by RobSteady
Karba wrote:I will update material conversion next week.
...three weeks later

Re: OctaneRender® for 3ds max® v2.20
Posted: Sat Feb 14, 2015 12:45 pm
by Goldisart
I understand the standard bitmap map will never work in octan ? - GPU
Re: OctaneRender® for 3ds max® v2.20
Posted: Sat Feb 14, 2015 1:07 pm
by nikostap
Dont work "object id". If I change the object ID, in Max, for example 4 and exported to octane in the object layer ID, will be 1.
3ds max 2014.
If it is different id, how can I specify the object id in max for octane?
Re: OctaneRender® for 3ds max® v2.20
Posted: Sun Feb 15, 2015 8:27 pm
by gabrielefx
BUG!!!!
emission in specular materials has no effect!!!
Please Karba I need it urgently, I'm in the middle of a work and I can't continue!
Max 2014
Is there a way to render out reflection on matte objects?
Posted: Tue Feb 17, 2015 11:30 am
by rogerteddy
Is there a way to render out reflection on matte objects?
And is there a bug in mattes, it seems colored mattes dont work with gi?
The only light that comes from the mattes object seems to be white or environment.
best
rog
Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 18, 2015 5:03 am
by 3dgeeks
It seems like we must have broken Karba with too many requests. Where are you Karba?
Re: OctaneRender® for 3ds max® v2.20
Posted: Wed Feb 18, 2015 8:43 am
by oguzbir
I think Otoy has to recruit assistants for Karba.