Re: OctaneRender® for 3ds max® v2.11.1a
Posted: Fri Oct 31, 2014 4:11 am
You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
Community Forums for OTOY Customers
https://render.otoy.com/forum/
You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
I see this problem a lot on the forum, instead of render failed, can there be an error like "Out of Memory" or something ? so users know why their render is failing.Karba wrote:You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
so i have to use 6gb gpu gtx 780 6gb or titan blackKarba wrote:You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
or untill then you can try to optimise your scene, smaller textures (resize big ones), less geometry, instance, and find out what is eating up 1gb of your video ram, because from what i understand you have 3, but available less than 2.Spdo wrote:so i have to use 6gb gpu gtx 780 6gb or titan blackKarba wrote:You are out of GPU memory.Spdo wrote:What is this
Do yu have an idea Karba ?
Same here on number 2 I constantly have to restart max or sometimes pcKarantir wrote:2.11.1a significant errors.
1 error smoothing materials. 2 error - error rendering. Is there a solution to these problems?
Hi, i already report the issue when the last 3ds max release is out. We also talk about this issue here : http://render.otoy.com/forum/viewtopic.php?f=27&t=43178 . This will be solve in near future.oguzbir wrote:Karba hi,
I too am having a hard time using motion blur with particle flow.
I guess someone already addressed that issue. Are you planning to solve it in the next build.
if yes, roughly when can we expect a new build.
I'm working on a video art. I have some time for deadline and I can wait. But it would be nice if you give me a rough timing.
Best.