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Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 10:27 am
by criko3d
Okay, Now i feel really upset, i have a scene, that was impossible to render with none of the versions we get so far from octane version 2, i remove all, then switch to 1.2, and renders without a problem and Interactive, i mean, seriously???? i would be glad to share my scene.I was thinking that probably my GPU was broken, but no.... is Octane. am really pissed off, because i paid for something that is going wrong exponentially. please fix this, i can understand that there might be a speed loss even of nearly 20%, but its getting worse and worse in every update... i would like to return my licenses and get my money back.
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 11:10 am
by criko3d
This is incredible, same scene same hardware
Octane 1.2:
octane 2.04:
(BTW: the one rendered in 2.04 doesnt have some scattered trees, if we put them, octane 2.4 crashes...)
Again... so we paid nearly 800 bucks in licenses to make tests??? this is bullshit..
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 11:39 am
by gabrielefx
wow! some interesting arguments here...
1.2 scenes must be tweaked a little bit in 2.04, there is no automatic conversion for some things:
hdrs and ies texture mapping.
I love to compare various rendering engines I always use Octane for interiors, Corona for extreme detailed exteriors, Vray for very large master plans with millions of trees, cars, people, buildings, etc.
I got licenses for Keyshot, Arion and Thea. Rendering pipelines for complex projects work better with Octane, Corona and Vray.
They are all very good products.
For archviz interiors the best rendering engine is Octane because I love spectral renders. Octane and Vray aren't spectral and I can see the difference.
For example Arion and Keyshot works with spectral lighting. With Keyshot you can't do large interiors, with Arion an Italian guy called Mr. Podrini does beautiful renders for example. Because I found a lot of bugs using Arion I decided to abandon it.
We can't use one single tool to do everything. The microwave can't cook very well the pizza...
From Octane for Max we expect more speed and stability as in the past.
If I was Karba I would not have released the 2.04 before an intensive testing.
regards
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 12:08 pm
by criko3d
interesting information to know.... it was originally worked in 2.04 then i just tried with 1.2 and bam there you go... so far i can say, am very unhappy with this product at all...
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 1:52 pm
by 3dgeeks
Really I think the biggest area that Octane 3dsmax needs to improve is the inclusion of studio level compositing passes and mattes.
Its such a nice render to work in other than that. We just finished a massive public transport project with half a city and trams cruising around, and generally Octane performed well even on massive scenes (though we were pushing the boundaries of RAM and GPU memory to the limit). However i still needed to go back to Vray and render a pass that Octane would not
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 2:29 pm
by criko3d
hi 3dgeeks, i have a big scene, it renders some frames, but then it stops rendering... i check already the faqs from karba, i troubleshoot them, and doesnt work... any advice?
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 5:03 pm
by coilbook
Hi Karba
I placed a big fan blowing at 4 cards and the PSU and seems like it renders without stopping now! I guess complex scene drew a lot of power for video cards and they froze up or PSU was overheating and could not keep up. Hopefully it will stay this way.
Thanks
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 9:06 pm
by Karba
criko3d wrote:Karba where can i send you a scene test so you can look, now Octane doesnt want to render...
Yes, please send it to
[email protected]
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 9:14 pm
by Karba
lixai wrote:
pt_8min.jpg
corona_8min.jpg
8 minutes on both renders, both using portals, both using sun and sky in the same position, same camera, both using displacement on the outside bricks.
May I have this scene?
lixai wrote:
Corona doesn't burn the highlights (octane needs the highlights compression feature)
Did you try to use different imager settings? camera response, gamma?
lixai wrote:
octane's blue tint on default material is too strong.
This is not a material property. This is a sky property. Just change the sky color.
lixai wrote:
octane doesn't have real glass proprietes on material (no fake shadows, it's an unbias render after all)
Please show corona glass material properties.
lixai wrote:
octane needs some artists in the team, because otoy doesn't listen users on the forum.
https://www.youtube.com/watch?v=gLyhma-kuAw
This animation was done by me. Everything except vehicles models.
lixai wrote:
octane needs gamma correct workflow, right now is just guessing.
What gamma workflow do you use in Corona?
lixai wrote:
octane needs a more advanced material converter (the one that it uses now is from the beginning of max plugin, many of the textures are just left
unconnected to anything when converting a vray material for example)
I will update the material converter.
Re: OctaneRender® for 3ds max® v2.04
Posted: Mon Jul 28, 2014 9:15 pm
by Karba
coilbook wrote:Hi Karba
I placed a big fan blowing at 4 cards and the PSU and seems like it renders without stopping now! I guess complex scene drew a lot of power for video cards and they froze up or PSU was overheating and could not keep up. Hopefully it will stay this way.
Thanks
I told you many times this is a hardware issue.