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Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 2:12 am
by emihich
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
By default was pointing to C:/users/Luiz
Which was a non existent directory, that's why.
I redirected to Max images directory and now it is working fine.
Thank you .

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 2:14 am
by Karba
emihich wrote:
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
By default was pointing to C:/users/Luiz
Which was a non existent directory, that's why.
I redirected to Max images directory and now it is working fine.
Thank you .
Cool :)

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 7:14 am
by MaTtY631990
Why can values for materials go up to 100000. Any reason for this.

Thanks.

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 7:41 am
by Karba
MaTtY631990 wrote:Why can values for materials go up to 100000. Any reason for this.

Thanks.
For bump power.
To make dark texture brighter, and so on.

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 9:32 am
by MistAjuliax
Karba wrote:
MistAjuliax wrote:Hi Karba,
Did you plan to make an 1.50 update of the manual ?
Could you please point missing part in 1.20manual expect object properties?
HI,
So, i was thinking about the new texture nodes, support for animation and deformable objects, support for pflow ( i have made some tests with 1.50a and i didn't kown that pflow worked ) and maybe a chapter about the support for plugins like multiscatter, forest pack.


i don't if it's a bug, when i switch the camera type to cylindrical, there is no animation update in the octane viweport ...

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 11:55 am
by suvakas
Hey Karba,
I hate to be a pain in your...., but will we see the "shutter speed" option in 1.5 Max plugin or will it remain hard coded?

Suv

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 12:40 pm
by GlobalMarketing
Hi

This is great but i just wondering the version of 2.0 when will be out?

Thank you.

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 12:44 pm
by acc24ex
the LiveDB path > originally set to D:\Google drive - file saved
when 3dmax reloaded and file opened it shows D:\Google
live db path.JPG
- it was like this on all versions - Karba can you please fix this - the error is obviously in the space in the path

- I've already set all google drive folders like this on all computers, and if I want to change the folder name I have to redownload all the content on all computers, and also I'm using this path for all other 3dmax file textures and other files..

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 1:05 pm
by marcio_max
Hey Karba, look this!
It is possible to develop something like this?
Corona Proxy + Multiscatter!
Credits to kevinshane

Image

Re: OctaneRender® for 3ds max® v1.50a

Posted: Wed Apr 09, 2014 1:33 pm
by GlobalMarketing
I have a big problem when i was working on 3ds max with octane viewprot max says not responding and waiting for 4-5 minutes How can i fix this ?

Please help me i am using gtx 780 ti x 3 64 gb ram