Page 6 of 7

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Mon Apr 07, 2014 3:25 pm
by ROUBAL
@Jimstar : Well, I am still investigating about the Octane server crash.

I have found several clues, and eliminated some potential troubles. In Blender console, I have seen that some empties and curves present in the layers selected for the alembic export were signaled. I moved them on an unexported layer, as well as a very simple object with only two materials causing trouble for an unknown reason, and also an object with an unused material.

After this cleaning, I still get the server crash.

I also have :

Octane : WARNING : only nodes-textures are supported
Octane : WARNING : only nodes-materials are supported

But as Alembic doesn't manage with materials and textures (I will set them up in Standalone anyway), I don't think that these two warnings are essential.

:arrow: I did more tests and noticed one line in the Blender console saying that the server failed searching a Compute 1.3 model (which is not supported) !

My cards used for rendering are GTX 380 3GB (Compute model 2.0), selected in the plugin panel in check boxes 1 and 3, as it they are in Octane's preferences\Cuda panel.

My display card is a GTX 260 (Compute model 1.3) is not used for rendering, and is in position 2 in Octane's Preferences\Cuda panel and is unchecked.

Displaying my scene in Blender 3D Window in Rendered mode works fine and I have perfect interactivity like in Octane. I can enable at any time GPU 1 or GPU 3 and see the Fps count changing, tells me that everything works well at this point.

But whatever Display mode I use in Blender (Solid/rendered), attempt to render with Octane Inside Blender sometimes works, but more often fail when the line of top of the Render window says "Refreshing server", and the server closes.

The main problem remains the same: the Alembic export fails as said previously : Blender console saying that the server failed searching a Compute 1.3 model (which is not supported) !

Why is the plugin searching a Compute model 1.3, as it is not supported ?

Please could you fix that ? :oops:

Cheers,

Philippe.

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Wed Apr 09, 2014 1:56 pm
by ROUBAL
Anyone experimenting the same problems with alembic export and rendering inside the plugin too ?

Currently, this 1.50 releaase is unusable for me ! :roll:

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Wed Apr 09, 2014 2:03 pm
by aLeXXtoR
ROUBAL wrote:Anyone experimenting the same problems with alembic export and rendering inside the plugin too ?
Currently, this 1.50 releaase is unusable for me ! :roll:
Usable for me time after time. It may render 100 frames with no problems and then start to crash every second frame. I've sent my scene (where I had lots of Server crashes) to JimStar — being waiting and hoping. :)

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Wed Apr 09, 2014 2:14 pm
by ROUBAL
Here, it crashes even on a simple scene with only an animated cube !

I always open the blender console before hitting render or export to see what happens.

@aLeXXtoR : On your side,have you seen a message line in the Blender Console about searching compute model 1.3 ?

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Wed Apr 09, 2014 2:21 pm
by dafassi
Sorry i cant find the environment-topic here.
I have problems to rotate my enironment-map.
The only working node setup is a Rotation-Transform conneced to the the image-texture.
And with this i can only rotate around the horizontal z axis (3rd input value).
The other inputs doesn´t change anything :/.

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Wed Apr 09, 2014 2:26 pm
by MattRM
For the rotation of env, I know the answer, you need to use translate on x.

Matt

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Wed Apr 09, 2014 2:31 pm
by aLeXXtoR
ROUBAL wrote:Here, it crashes even on a simple scene with only an animated cube !
Yes, it is so — scene's complexity doesn't affect this.
ROUBAL wrote:@aLeXXtoR : On your side,have you seen a message line in the Blender Console about searching compute model 1.3 ?
No. I use GTX 560 and GTX 680 and my console looks like I described here (there's another problem, but console messages are the same; BTW I've set up all materials to octane nodes there — that's why there's no messages like "WARNING : only nodes-materials are supported").

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Wed Apr 09, 2014 4:29 pm
by dafassi
MattRM wrote:For the rotation of env, I know the answer, you need to use translate on x.

Matt
Would be great..but.. i told you there is only one thing that works ;).

There is no pure translation-node.
I have
a rotation-node
a scale-node
a full-transform-node

I´ve tryed the full-transform node and checked all axis. No one does do anything.

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Thu Apr 10, 2014 7:49 am
by MattRM
dafassi wrote:
MattRM wrote:For the rotation of env, I know the answer, you need to use translate on x.

Matt
Would be great..but.. i told you there is only one thing that works ;).

There is no pure translation-node.
I have
a rotation-node
a scale-node
a full-transform-node

I´ve tryed the full-transform node and checked all axis. No one does do anything.
Arf... was working for me...

Matt

Re: OctaneRender™ for Blender 1.50 - 4.3 beta Win [TEST]

Posted: Thu Apr 10, 2014 10:09 am
by dafassi
Maybe im doing something wrong?