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Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 5:49 am
by enricocerica
Hi Jim,
Sorry, I mean border render and not box render.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 8:01 am
by vimaxus
Anyone knows why I have a gigantic xyz axis widget?
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 8:31 am
by voon
vimaxus wrote:Anyone knows why I have a gigantic xyz axis widget?
screen.jpg
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?
No idea ... but it can be changed: options->interface and then upper right corner, Manipulator settings (size etc). maybe there's a key command or something that you accidentally hit to scale it up, I don't know

Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 10:30 am
by vimaxus
Thank you so much!
I searched and I tried and couldn't find anything. I should have seen it...

Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 10:37 am
by MattRM
Hi,
Here for the size of manipulator :
Matt[/color]
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 11:35 am
by kubicki3d
For those of you interested in power saving:
I've measured my PC's power consumption before, during and after rendering. My rig is i7 3770K + 2xGTX780. Here are the results:
1) PC at idle: 80 W
2) During rendering: 430 - 460 W (max 530 W - power consumption curve spikes)
3) Here comes the surprise. After rendering (Blender closed): 200 W. I found that I need to close Octane Server to get 80 W again. So, in order to cut the costs and be more eco-friendly, remember to close/restart Octane Server after rendering.
Happy power-efficient rendering;)
Cheers
Szymon
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 12:33 pm
by ockelford
Hi,
I can confirm there is an issue with transparency in a rendered image.
I appears that if you select just one GPU, the image renders as expected, however with two GPU's there its like one GPU is contributing nothing but transparency, making the image partially transparent.
I have Win7 / 2x GTX 580, 1.5Gb with i7 3970x / 16Gb RAM, lates 1.3 build. Pretty sure this broke with the last update, and worked before. Unfortunately, I installed over previous version, forgot which one it was exactly.
Rob.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 12:37 pm
by ockelford
voon wrote:vimaxus wrote:Anyone knows why I have a gigantic xyz axis widget?
screen.jpg
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?
No idea ... but it can be changed: options->interface and then upper right corner, Manipulator settings (size etc). maybe there's a key command or something that you accidentally hit to scale it up, I don't know

I noticed this happened recently, where files saved with an older version are opened in latest blender (not just Octane Blender). It occurs over different versions and started for me using builds since 269 release. As above, I just changed size in settings.
Interestingly, there are also some issues in blender with angles on things like bevel modifier an lamps. Old files open up and where it was saved as 30 degrees, its changed to 1.79 degrees or some small value like that. I think they recently changed something to do with Radians / Degrees through blender, seems like an effect of that.
R
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Wed Feb 19, 2014 9:43 pm
by MattRM
An other issue,
The turbulent texture or others procedural, not follows the model, that follows in standalone version without projection or uv ( Octane Standalone 1.31).
The texture just slides on the model in all ways, with or whitout uv, with or without projection. in the picture below, the texture that slides is show by the arrows, and the graph for the shader is on below right.
Hope will be fix quickly like the others little bugs

I'm locked due this problem.
Thanks,
Matt[/color]
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Fri Feb 21, 2014 8:16 am
by steveps3
enricocerica wrote:steveps3 wrote:Square checker looks horrible. The problem seems to have gone away today anyway. Very odd.
What do you mean ?
You end up with a ring of horrible pixels around your model. Perhaps this is another bug.
Anyway, everything being slightly transparent must be a bug. I certainly didn't happen in the previous release.