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Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Wed Sep 18, 2013 3:11 pm
by mattfrodsham
To get this straight: surely it couldn't even be a render instance if it's inside a symmetry object? Or the symmetry wouldn't generate its second half...
I don't know what's in the scene but from eavesdropping on this.. could it rather be a chamfer maker issue?
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Wed Sep 18, 2013 4:40 pm
by mate
hey matt, thanks for your tip. Anyways no biggie, I was just trying to figure out why it crashes.
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Thu Sep 19, 2013 7:00 pm
by kirbyzz
i figured out a point in octane plugin 081b with hang up on render end.
i rendered always in 2.000px width - on end he hang up
yesterday i rendered smaller ones with 1800px width and no hang up on the end...behaves normal, so i think it could be that the problem comes with bigger render resolutions?
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Thu Sep 19, 2013 10:45 pm
by aoktar
kirbyzz wrote:i figured out a point in octane plugin 081b with hang up on render end.
i rendered always in 2.000px width - on end he hang up
yesterday i rendered smaller ones with 1800px width and no hang up on the end...behaves normal, so i think it could be that the problem comes with bigger render resolutions?
how is 0.82?
Beta 0.82
Posted: Fri Sep 20, 2013 7:45 am
by dinf
I had 3 files in Render Queue this night. No hang-up, no wait for an hour. Everything fine so far. I'll use this for some other times and tell you if it is regular.
Btw, had no time to test it so far: is it possible to render via NetRender, assumed having one Octane render set (standalone + plugin) for each client installed?
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Fri Sep 20, 2013 4:08 pm
by immortalartscom
hey! i found something...
if an animated object is in a hirachy for example the third in depth it gets updated well while rendering. is it in a more complex hirachy a "deeper child", it does not get updated here... please check that! thx
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Fri Sep 20, 2013 5:42 pm
by kirbyzz
Hi aoktar,
you are right .. rendering 2500px with million of instances
and no hang up on the end with v082 - great

Seems to work fine.
I have a question about shadows:
Is it possible to let a light source produce light, but without shadows?
Often i want to light up some areas with a extra light, but i didn´t want to have shadows from that second extra light-source. I tried much, but i always have shadows for every light source - is there a way to say don´t cast shadows for lights?
The other ting is...sometimes Shadows are very very dark.....is the a option to make shadows more transparent,for example only 50% transparency? I cant´t find a option for that.
thanks
fabian
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Fri Sep 20, 2013 9:37 pm
by aoktar
kirbyzz wrote:Hi aoktar,
you are right .. rendering 2500px with million of instances
and no hang up on the end with v082 - great

Seems to work fine.
I have a question about shadows:
Is it possible to let a light source produce light, but without shadows?
Often i want to light up some areas with a extra light, but i didn´t want to have shadows from that second extra light-source. I tried much, but i always have shadows for every light source - is there a way to say don´t cast shadows for lights?
The other ting is...sometimes Shadows are very very dark.....is the a option to make shadows more transparent,for example only 50% transparency? I cant´t find a option for that.
thanks
fabian
As you know, Octane is a un-biased, physically based renderer. This not has any option like don't cast shadow. Because every point catch light or not. But light shadows in other renderers are fake methods. You can put big light sources to illuminate some dark areas. Big light sources will cast more smooth and more undetectable shadow areas
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Fri Sep 20, 2013 9:40 pm
by aoktar
immortalartscom wrote:hey! i found something...
if an animated object is in a hirachy for example the third in depth it gets updated well while rendering. is it in a more complex hirachy a "deeper child", it does not get updated here... please check that! thx
can you give sample scene?
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Posted: Sat Sep 21, 2013 6:52 am
by slepy8
Is this ok, that after uninstalling previous version of plugin and installing ver 0.82 it shows it's 0.7.7 ??
By the way - it still hangs in my render queues... just like before..