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Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Jun 27, 2013 11:56 am
by Mateuet
Hi I downloaded 1.18 And discovered that from the 1,279 GB memory from my GTX470 I could use before I can now only use 0.8GB does anybody know what's wrong with it?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Jun 27, 2013 2:19 pm
by suitlm
Karba wrote:
I would check for the texture statistic.
Here is a video i recorded shows how the error shows
http://vimeo.com/69233563
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Jun 27, 2013 2:23 pm
by Rico_uk
apologies if I'm being dim or if this has been covered elsewhere (I've searched the forum but can't find anything) but I can't find the camera motion blur checkbox anymore, has this been removed?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Jun 27, 2013 4:57 pm
by majiqmud
Hi Karba
This is my first post, so apologies if this has already been addressed elsewhere.
Having a lot of fun with OR max plugin, great tool Otoy team.
Currently working with a character rig that hides/reveals certain parts
using the OBJECT VISIBILITY option in 3dmax. I noticed that OR max plugin
still renders objects that are set to VISIBILITY value 0 (ergo, should be
invisible to renderer).
Image attached show simple test scene where the teapot visibility is set to 0 (off)
but where the object still shows up in the OR max plugin render.We can rework the rig to come up with a different solution for reveal/hiding objects ... but would be really nice to know
this isn't a bug specifically on our end.
Assistance appreciated Otoy team.
Congrats on amazing work on OR tool so far.
Best Regards
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Jun 27, 2013 7:36 pm
by osmose
Hi,
with octane i'm not sure you can play with visibility.
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Thu Jun 27, 2013 10:17 pm
by Karba
majiqmud wrote:Hi Karba
This is my first post, so apologies if this has already been addressed elsewhere.
Having a lot of fun with OR max plugin, great tool Otoy team.
Currently working with a character rig that hides/reveals certain parts
using the OBJECT VISIBILITY option in 3dmax. I noticed that OR max plugin
still renders objects that are set to VISIBILITY value 0 (ergo, should be
invisible to renderer).
otoy_feedback.jpg
Image attached show simple test scene where the teapot visibility is set to 0 (off)
but where the object still shows up in the OR max plugin render.We can rework the rig to come up with a different solution for reveal/hiding objects ... but would be really nice to know
this isn't a bug specifically on our end.
Assistance appreciated Otoy team.
Congrats on amazing work on OR tool so far.
Best Regards
Hi
At the moment you can switch off renderable flag
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Sat Jun 29, 2013 1:52 pm
by solomon
Hi Karba,
does this plugin build have the new features recently announced in the Octane Standalone 1.20?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Sat Jun 29, 2013 4:01 pm
by emihich
will those 1.20 features be there on the next update ?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Sat Jun 29, 2013 6:42 pm
by face
I see only two changes between 1.18 and 1.20, which affects the plugin. A SpaceMouse fix and a stop button.
All other changes between 1.10 and 1.20 are in the 1.18.
Or what new features are you mean?
face
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Sun Jun 30, 2013 12:06 am
by emihich
Are you kiding ? Where is the Architectural Glass ? for an instance,
Check Vídeo below Please :
http://www.youtube.com/watch?feature=pl ... g65VflB4-Y