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Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Thu Mar 14, 2013 10:34 am
by gristle
Hi Juanjo,

I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.

Cheers
Andrew

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Thu Mar 14, 2013 10:39 am
by juanjgon
gristle wrote:Hi Juanjo,

I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.

Cheers
Andrew
Thanks, I will test it to see how we can support the vertex normals ;)

-Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Thu Mar 14, 2013 10:52 am
by gristle
juanjgon wrote:
gristle wrote:Hi Juanjo,

I've attached a test OBJ file for you, exported from Rhino.
It should contain vertex normal data.

Cheers
Andrew
Thanks, I will test it to see how we can support the vertex normals ;)

-Juanjo
Thanks!

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Thu Mar 14, 2013 10:53 am
by juanjgon
opm wrote:I have a serious problems with my gtx 480. The card crashes and forces me to update every time I change something. Besides rendering is very slow compared to the standalone version.
We have found that this first beta release also has some problems with the 4xx GPUs, as happen with the 2xx ... if somebody has problem with this GPUs (4xx, 2xx or older) please write to me because last Octane libs works fine with this cards.

-Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Fri Mar 15, 2013 4:10 am
by johlanga
Juanjo, nice release!....no bugs so far :D
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?

Could bee great to see the hairy dynamics in real-time ;)

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Fri Mar 15, 2013 9:18 am
by juanjgon
johlanga wrote:Juanjo, nice release!....no bugs so far :D
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?

Could bee great to see the hairy dynamics in real-time ;)
It is not possible because bullet dinamics can deform the mesh and Octane needs to reload the object to render it. But there is a room to improve loading time, for example next release is going to have multithread preprocessing who works really nice with complex objects.

-Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Fri Mar 15, 2013 3:51 pm
by johlanga
juanjgon wrote:
johlanga wrote:Juanjo, nice release!....no bugs so far :D
IPR are fantastic, but is it possible to implement Bullet whiteout using "Full Upd." in future release?

Could bee great to see the hairy dynamics in real-time ;)
It is not possible because bullet dinamics can deform the mesh and Octane needs to reload the object to render it. But there is a room to improve loading time, for example next release is going to have multithread preprocessing who works really nice with complex objects.

-Juanjo
OK, then I know what to focus on when I build a new workstation next week....

Thanks for fast response!!!

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Fri Mar 15, 2013 11:28 pm
by aw1
How do i download this plugin? just purchased it but no download link in my customer account area!

kindly help

thanks

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Fri Mar 15, 2013 11:37 pm
by juanjgon
aw1 wrote:How do i download this plugin? just purchased it but no download link in my customer account area!

kindly help

thanks
Please, wait a bit ... I think that soon you are going to see in the download area or in the OctaneLive accounts a option to download the files. Can you see your plugin username and password?

-Juanjo

Re: NEW : OctaneRender™ for LightWave™ v1.10 released

Posted: Sat Mar 16, 2013 6:05 pm
by juanjgon
This is why I love Octane ;)

-Juanjo