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Re: Octane Dirt
Posted: Tue Feb 05, 2013 6:49 am
by icelaglace
pixelrush wrote:On the eye looks wrong, or perhaps it is just not enough samples?
Perhaps it shouldnt be applied to emitters or should be multiplied??

Short render, it wasn't applied to the eye & the normals are wrong on the eyes, it's a wip mesh by a friend.
Not Octane Dirt related.
Re: Octane Dirt
Posted: Fri Feb 08, 2013 10:02 am
by n1k
Karba wrote:Unfortunately massive usage of dirt can lead to significant speed drop up to 3 times in this picture.
It would be great if octane could bake dirt map to a bitmap texture. That way one could tweak it a bit in paint application and also slowdowns wouldn't be a problem.
Nice progress on dirt so far:)
Cheers,
n1k
Re: Octane Dirt
Posted: Sat Feb 09, 2013 12:34 pm
by smicha
Thanks so much.
Re: Octane Dirt
Posted: Sun Feb 10, 2013 7:30 am
by vinz
Another dream come true ! i'm really impatient to put my hands on this ...
Great Work

Re: Octane Dirt
Posted: Mon Feb 11, 2013 12:38 pm
by jimicorbet
Is there any way we can have a render target support multiple cores, so we can have a Z-axis depth, dirt, material ID and outputs a target? May "save image" button to detect those deep channel output, and automatically save them in a hierarchical file format?
Re: Octane Dirt
Posted: Sat Oct 03, 2015 3:25 pm
by ramone163
Karba wrote:One more material
Karba, can you upload this dirt material please?