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Re: Octane Dirt

Posted: Tue Feb 05, 2013 6:49 am
by icelaglace
pixelrush wrote:On the eye looks wrong, or perhaps it is just not enough samples?
Perhaps it shouldnt be applied to emitters or should be multiplied?? :roll:
Short render, it wasn't applied to the eye & the normals are wrong on the eyes, it's a wip mesh by a friend.
Not Octane Dirt related.

Re: Octane Dirt

Posted: Fri Feb 08, 2013 10:02 am
by n1k
Karba wrote:Unfortunately massive usage of dirt can lead to significant speed drop up to 3 times in this picture.
It would be great if octane could bake dirt map to a bitmap texture. That way one could tweak it a bit in paint application and also slowdowns wouldn't be a problem.

Nice progress on dirt so far:)

Cheers,
n1k

Re: Octane Dirt

Posted: Sat Feb 09, 2013 12:34 pm
by smicha
:o

Thanks so much.

Re: Octane Dirt

Posted: Sun Feb 10, 2013 7:30 am
by vinz
Another dream come true ! i'm really impatient to put my hands on this ...
Great Work ;)

Re: Octane Dirt

Posted: Mon Feb 11, 2013 12:38 pm
by jimicorbet
Is there any way we can have a render target support multiple cores, so we can have a Z-axis depth, dirt, material ID and outputs a target? May "save image" button to detect those deep channel output, and automatically save them in a hierarchical file format?

Re: Octane Dirt

Posted: Sat Oct 03, 2015 3:25 pm
by ramone163
Karba wrote:One more material
Karba, can you upload this dirt material please?