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Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Thu Feb 07, 2013 9:31 pm
by Karba
darkline wrote:I have a big error with 3dsmax 2013 (64bit).
I've got a scene which I can load into the octane viewport fine, it's a large scene. But when I go to render a sequence properly it just hangs, never gets past 'processing geometry'. Render resolution is identical. Any thoughts?
I will make release 1.10 soon. Probably it will fix your issue.
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Thu Feb 07, 2013 11:24 pm
by darkline
Thanks Karba, I've got back a few version at the moment to see if it will resolve.
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Fri Feb 08, 2013 4:00 am
by Karba
gabrielefx wrote:@Karba
when you think to fix the memory issue in animations?
I have a short deadline.
I donno if my systems suffer of this issue, I want to be sure that there aren't any problems launching render sequences.
Anyone here tested Backburner?
I can't reproduce memory leak in animation. I had rendered a lof of animations without this issue.
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Fri Feb 08, 2013 7:38 am
by kevinshane
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Fri Feb 08, 2013 12:44 pm
by suvakas
I just lost all my changes i made to a scene.
There is still a memory leak somewhere. Max still keeps running out of memory while working with Octane.
I'm on a tight deadline here and stuff like that makes things a bit difficult to handle. I have a large scene and I can only refresh Octane view 2-3 times when all my ram is gone. The scene itself takes 1.8 gigs of memory, but after 2-3 times of rendering it with Octane it's over 8 gigs.
My workflow atm is, that I have to save and restart Max after 3 Octane renderings.
This needs to be fixed asap!
Suv
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Fri Feb 08, 2013 7:27 pm
by gabrielefx
Hi Suvakas
If I work with large scenes (for example an apartment with different rooms full filled of furnitures) and I do several adjustments with Octane after closing Max it will crash.
This issue always happens.
Remember that I use all my 4 GTX580 for the realtime render (I will see what happens with my new system with 4 GTX680)
I think that Nitrous driver interferes with Octane kernel and when we quit Max it will crash
If I work with simple scenes there are no problems.
How many ram have your system? Mine 24GB
BTW Max often crashes itself (Max 2012 64)
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Fri Feb 08, 2013 7:41 pm
by suvakas
I think it's something about the "refresh" button on Octane view. Or i don't know.. it's up to Karba to investigate.
If I don't use the refresh button (the one with green arrow on it) and close Octane view before re-rendering, then Max doesn't crash so offten.
@gabriele
I have 12 gigs of ram. But the scene I'm working with at the moment isn't so heavy. It takes less than 2 gigs of memory if I use Mentalray.
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Fri Feb 08, 2013 9:14 pm
by Karba
suvakas wrote:I just lost all my changes i made to a scene.
There is still a memory leak somewhere. Max still keeps running out of memory while working with Octane.
I'm on a tight deadline here and stuff like that makes things a bit difficult to handle. I have a large scene and I can only refresh Octane view 2-3 times when all my ram is gone. The scene itself takes 1.8 gigs of memory, but after 2-3 times of rendering it with Octane it's over 8 gigs.
My workflow atm is, that I have to save and restart Max after 3 Octane renderings.
This needs to be fixed asap!
Suv
Can I have your scene?
[email protected]
If it is possible, try to remove as many object as possible which don't cause memory leak.
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Sat Feb 09, 2013 10:10 am
by suvakas
Well sadly it's a commercial scene and I'm not allowed to share it.
I'll try to reproduce the issue with some basic teapot scene when I get some free time.
Suv
Re: OctaneRender® for 3ds max® v1.03[Test]
Posted: Sun Feb 10, 2013 9:58 am
by gabrielefx
issue:
assign an rgb spectrum texture to the texture environment slot has no realtime effect changing rgb values.