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Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Wed Jan 02, 2013 1:28 pm
by ahooo
Hi, and thanks for the great work!
I have a small comment regarding the Octane Daylight object. It seems that the "GMT Offset" setting is going the opposite way compared to the normal 3dsmax daylight system and its "Time Zone". For example to get the timezone for Central Europe I need to dial in +1 in the "Time Zone" setting, but for the octane GMT offset it needs to be set to "-1" to achieve the same sun angle.
Maybe it would be better to change it to be consistent with the normal 3dsmax daylight system?
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Wed Jan 09, 2013 10:11 pm
by Draydin_r
Hi Guys, I noticed while testing settings that there seems to be a problem with the diffuse subsurface scattering. No matter what setting I use, I have no effect. For not I can substitute with the specular subsurface scatter but I think this might be a pretty big error. Let me know if there is anything else I should try. I have included the settings for the medium node in the screencapture.
Cheers
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Wed Jan 09, 2013 10:18 pm
by Karba
Draydin_r wrote:Hi Guys, I noticed while testing settings that there seems to be a problem with the diffuse subsurface scattering. No matter what setting I use, I have no effect. For not I can substitute with the specular subsurface scatter but I think this might be a pretty big error. Let me know if there is anything else I should try. I have included the settings for the medium node in the screencapture.
Cheers
Did you try to set white transmission and black diffuse?
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Wed Jan 09, 2013 10:57 pm
by Draydin_r
Ahh, That did it! Thanks Karba, I was hoping it was something like that! I don't remember having this issue with previous versions, but now that I know what I have to look out for I can work with it.
Cheers!
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Sat Jan 12, 2013 6:06 pm
by gabrielefx
Please Karba,
could you fix the picker focus?
For me doesn't work anymore in all scenes
Thank you
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Sun Jan 13, 2013 11:36 am
by gabrielefx
Please Karba#2,
check in Max 2012 the viewport camera clipping because when I put an Octane camera in a scene I can't see lights and bounding boxes objects, I have to tweak the camera clipping viewport. This issue doesn't happen with standard or vray cameras, only with Octane cameras.
Also,
put a value of 1 (one) to the power of opacity mapping. The default value is set to 0.9
Also,
when I decide to apply a texture to the Diffuse mat it turns in blue before to apply the texture.
Also,
add conversion of vray2sidedMTL
Thank you
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Sun Jan 13, 2013 2:42 pm
by cfrank78
+1 for vray 2sided
+1 for vray lights conversation
+1 for having "Octane Properties" in german interface which is not fixed after 3 month and forces me to work with english interface!!!!!!!!!!!!!!!!!!!!
Chris!
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Sun Jan 13, 2013 8:42 pm
by suvakas
gabrielefx wrote:Please Karba,
could you fix the picker focus?
For me doesn't work anymore in all scenes
Thank you
I can confirm that.
Focus picker is not working anymore in this version.
Suv
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Sun Jan 13, 2013 11:57 pm
by Karba
suvakas wrote:gabrielefx wrote:Please Karba,
could you fix the picker focus?
For me doesn't work anymore in all scenes
Thank you
I can confirm that.
Focus picker is not working anymore in this version.
Suv
I will fix it.
Re: OctaneRender® for 3ds max® v1.02[Test]
Posted: Mon Jan 14, 2013 8:18 am
by cfrank78
The fokus picker works for me, as long as i use a octane camera. If i use a normal 3ds Camera, for example the standart perspective view, the picker does not work!
Chris!