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Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 7:51 am
by Sad...
How i can get Point Position pass? Only standalone?
Reflections can be rendered as separate material actually, just got idea, maybe its possible add pass like in vray ExtraTexture.... lets name it ExtraMaterialPass in which u can include or exclude objects....
P.S. Actually for me last build not worked also, showing checker, what information about machine and system u need?
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 8:13 am
by Karba
cgp wrote:Karba wrote:
Is it just black screen, or checker?
Checker
What GPU do you use.
Do you use this 3.01 plugin version?
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 8:15 am
by Karba
Sad... wrote:How i can get Point Position pass? Only standalone?
Reflections can be rendered as separate material actually, just got idea, maybe its possible add pass like in vray ExtraTexture.... lets name it ExtraMaterialPass in which u can include or exclude objects....
P.S. Actually for me last build not worked also, showing checker, what information about machine and system u need?
What GPU do you use? Doesn't it work for every scene?
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 8:26 am
by Karba
Sad... wrote:How i can get Point Position pass? Only standalone?
It is inside channel kernel.
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 8:52 am
by gabrielefx
@Karba
very good!
p.s.
I'm planning to buy a workstation with one K5000 and 3 K20 (when K20 available)
Otoy will never have from Nvidia professional boards for testing?
What about Maximus? Does it need CUDA 5.0?
The big question is: will Octane ever work with Kepler Teslas?
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 9:08 am
by Sad...
Karba wrote:cgp wrote:Karba wrote:
Is it just black screen, or checker?
Checker
What GPU do you use.
Do you use this 3.01 plugin version?
Yes, 3.01, it's just not working, even with teapot or single plane

i have pretty weird GPU here GeForce GTX 275
Another builds i tested (before 3.01), got many errors, and now working with stable for me version 2.58f
But, how i can save out that kernel channel...?
Thanx
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 9:16 am
by Karba
Seems this build doesn't work with old tesla cards. We will investigate this problem.
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 9:37 am
by abstrax
gabrielefx wrote:@Karba
very good!
p.s.
I'm planning to buy a workstation with one K5000 and 3 K20 (when K20 available)
Otoy will never have from Nvidia professional boards for testing?
What about Maximus? Does it need CUDA 5.0?
The big question is: will Octane ever work with Kepler Teslas?
No, we don't get any hardware from NVIDIA, but in theory the Teslas should run fine with Octane. The K20 is compute model 3.5 and I don't know if compute model 3.0 code runs on compute model 3.5 GPUs. I think it should and if it does, the upcoming Octane builds should run fine on them. Those cards will very likely require the latest graphics drivers which support CUDA 5.0.
Cheers,
Marcus
Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 9:39 am
by areafilm
I don't know but this Octarerender for 3DSmax is very slow and has less quality that the standalone version! the same scene in C4D with plugin to standalone end in a 3DSmax 2012 with plugin to standalone, have more speed and more quality final render of this version!.. I hope in a next better and happy version and that the future version Octanerender for Cinema 4D will be similar to standalone..

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]
Posted: Mon Sep 24, 2012 9:42 am
by areafilm
gabrielefx wrote:
...the new 3.01 is slower than the 3.00c.
Regards
If you try your scene in Standalone version.. it's more fast and has more quality render.. try.. I don't know because.. Is it not possible use 3DSmax 2013 with standalone throught export plugin?