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Re: BdB's not so simple interior with area lights

Posted: Thu Jun 24, 2010 11:10 am
by ElectronSpeed
At this moment I do a benchmark, with the new Tesla device C2050 and compare this device with the older generation Tesla C1060. The joke is the possibility to load big files sizes in the allocated device memory, the Geforce product line has a maximum of 1,5GB allocated device memory. Tesla devices have for example device memory of 4GB for the Tesla C1060 and 3GB for the Tesla C2060 when ECC modus is not activated and 6GB for the Tesla C2070. So the Octane Render file that’s can be loaded can be larger on a Tesla devices instead of a Geforce devices.

For example I made a object file, which has file format of 1,03 GB and like to render it on a Mesh Preview Resolution of 4096 x 3072, full aperture 4K. This will take a 2149,1 MB of the device allocated memory in my Octane Render scene, this file size will not fit on the Geforce allocated broad memory. I hope to finish my benchmarks this week for publishing it on the Octane forum.

Look at this video http://www.mentalimages.com/index.php?id=634
If you listen to his voice his is real scary :oops: , about Octane Render solution :evil: , hahaha. If this IRAY solution was a big thing hi will be more confineable :lol: .

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 24, 2010 11:41 am
by Florinmocanu
radiance wrote:somehow i just realised why i'm not getting replies from nvidia anymore...

Radiance
My guess is because they own Mental Images thus Iray and Octane is competition.

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 24, 2010 4:07 pm
by SurfingAlien
ElectronSpeed wrote:Look at this video http://www.mentalimages.com/index.php?id=634
If you listen to his voice his is real scary :oops: , about Octane Render solution :evil: , hahaha. If this IRAY solution was a big thing hi will be more confineable :lol: .
the Brush controlled area preview is nice... it would be great to have something similar in Octane once the basic things are implemented :)

Re: BdB's not so simple interior with area lights

Posted: Mon Jun 28, 2010 7:55 pm
by adrencg
radiance wrote:
vimaxus wrote:I know it's difficult to estimate but roughly how far away would you say 2.3 is? 1-2 months?
i can't say, we still have to make lots of stuff, blackbody nodes, light power/watts nodes etc...
then finish MLT, which is tricky.

Radiance
Don't worry. You're moving much faster than that other GPU renderer.