Page 6 of 21

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 5:36 am
by saikafu
enricocerica wrote:
saikafu wrote:i've found a new problem .
the sun direction seems not change automatic..
i've press the "R" button but nothing changed..
Could you give me more information about the context and about your workflow ?
thanks~~
i've make a movie here
http://www.youtube.com/watch?v=syFrUU4_j8I

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 5:50 am
by kidb
enricocerica wrote:
James wrote:can I suggest that in the scripts menu this appears under rendering?
or if possible rendering and export?
Hi James, what are you talking about ?

Code: Select all

#!BPY

"""
Name: 'Octane exporter'
Blender: 249
Group: 'Render'
Tooltip: 'Export OBJ Files and Octane Controls'
"""

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 7:46 am
by James
Like the above, so that it would show up here,

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 7:59 am
by mib2berlin
@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.

Thanks, mib

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 10:21 am
by enricocerica
James wrote:Like the above, so that it would show up here,
Oh, yes I see, ok I'll move it.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 10:24 am
by enricocerica
mib2berlin wrote:@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.

Thanks, mib
Yes, that would indeed be great to be able to cancel the animation, but I don't know how to keep the control on the UI once I started Octane in "Wait mode", if someone has an idea to do that he is welcome ;)

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 10:26 am
by enricocerica
saikafu wrote:
enricocerica wrote:
saikafu wrote:i've found a new problem .
the sun direction seems not change automatic..
i've press the "R" button but nothing changed..
Could you give me more information about the context and about your workflow ?
thanks~~
i've make a movie here
http://www.youtube.com/watch?v=syFrUU4_j8I
Mmm, very strange, I will investigate, you are using the windows environment right ?

Edit : I saw some reported issues with the daylight in the new RC2 post, could it have something to do with that ?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 10:29 am
by face
enricocerica wrote:
mib2berlin wrote:@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.

Thanks, mib
Yes, that would indeed be great to be able to cancel the animation, but I don't know how to keep the control on the UI once I started Octane in "Wait mode", if someone has an idea to do that he is welcome ;)
In the Softimage plugin i search the running Octane prozess after a click of the render button.
If no one is running, Octane has finished his work so that i can export the next frame/obj.
I don´t know if that helps and how it works on linux.

face

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 10:53 am
by enricocerica
face wrote:
enricocerica wrote:
mib2berlin wrote:@james, i second this and maybe it is possible to cancel animation rendering if it is necessary.
Now i have to kill blender first and then the leaving octane processes if I'll made a mistake in my setup.

Thanks, mib
Yes, that would indeed be great to be able to cancel the animation, but I don't know how to keep the control on the UI once I started Octane in "Wait mode", if someone has an idea to do that he is welcome ;)
In the Softimage plugin i search the running Octane prozess after a click of the render button.
If no one is running, Octane has finished his work so that i can export the next frame/obj.
I don´t know if that helps and how it works on linux.

face
In Blender it works differently, the script starts Octane through a system process and it stays in a wait state, I don't have to test anything, as soon as octane has finished Blender get the control again and continues in the loop with the next frame, the problem is that in this situation no event from the Blender UI is catchable and the UI is locked, at least that's what I think but I may be wrong.

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 11:54 am
by James
saikafu: The sun angle is taken from the orientation of the lamp rather than the position, try changing the lamp to a sun type or area (any lamp that shows the direction it is pointing) and rotate it.