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Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Sat Sep 30, 2017 1:04 pm
by DERJUNG
When could we OSX users see an Test release for modo? Only windows is listed at the beginning... kind regards Thomas

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Mon Oct 02, 2017 2:14 am
by face_off
I have updated the TEST builds for Windows and OSX at the top of this thread with:

3.07.0.125
- Built with Octane 3.07 Test 6
- Added Instance Color and Instance Range textures
- Added an instance id to each Scatter transform (ie. each Replicator particle source will have a unqiue instance id). The Instance ID is sourced from the Modo Replicator source IDs. The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to viewtopic.php?f=33&t=62395 for for details.
- The Particle ID channel on a Modo Mesh Instance is now loaded into the Octane Scatter node Instance ID. You need to use whole numbers for the Particle ID to work (ie. 1, 2, 3, etc). The Particle ID of the Instance Source Mesh will be 0.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Mon Oct 02, 2017 12:06 pm
by Hesekiel2517
Really great!! Thanks a lot!

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Wed Oct 04, 2017 8:54 pm
by DERJUNG
Hi Paul, thanks for the test build, but that doesn't work for me. After installing and starting modo 11 I get an error message with an unknown command. :roll:
face_off wrote:I have updated the TEST builds for Windows and OSX at the top of this thread with:

3.07.0.125
- Built with Octane 3.07 Test 6
- Added Instance Color and Instance Range textures
- Added an instance id to each Scatter transform (ie. each Replicator particle source will have a unqiue instance id). The Instance ID is sourced from the Modo Replicator source IDs. The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to viewtopic.php?f=33&t=62395 for for details.
- The Particle ID channel on a Modo Mesh Instance is now loaded into the Octane Scatter node Instance ID. You need to use whole numbers for the Particle ID to work (ie. 1, 2, 3, etc). The Particle ID of the Instance Source Mesh will be 0.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Oct 05, 2017 11:18 am
by face_off
Hi Paul, thanks for the test build, but that doesn't work for me. After installing and starting modo 11 I get an error message with an unknown command.
Hi - unfortunately there is a problem with the OSX installer I posted. I will post a fixed version on Monday.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Oct 10, 2017 1:14 am
by Visualize
Bump maps seem to be "weaker" than normal maps. Bump maps would lose a lot of detail yet Normals show pretty much everything correctly.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Wed Oct 11, 2017 3:14 am
by face_off
I have updated the TEST installers at the top of this thread, with another interim build:

3.07.0.125
- Built with Octane 3.07 TEST 6
- Added Instance Color and Instance Range textures
- Added an instance id to each Scatter transform (ie. each Replicator particle source will have a unqiue instance id). The Instance ID is sourced from the Modo Replicator source IDs. The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to viewtopic.php?f=33&t=62395 for for details.
- The Particle ID channel on a Modo Mesh Instance is now loaded into the Octane Scatter node Instance ID. You need to use whole numbers for the Particle ID to work (ie. 1, 2, 3, etc). The Particle ID of the Instance Source Mesh will be 0.
- Added Octane->General Visibility to Modo Area, Point and Photometric lights
- Added support for the Modo11 Mesh Light->Use Source Transform channel
- Added the Octane emitter Double Sided property to the Octane panel of Modo Area, Point and IES lights

This version should also resolve the OSX problem reported above.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Wed Oct 11, 2017 10:06 am
by Hesekiel2517
Wonderful! Thanks a lot!

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Oct 26, 2017 9:27 pm
by VISUAL360
Hi Paul,

The links to the on-line manual are not working properly. Can you fix?

Thanks

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Fri Oct 27, 2017 4:30 am
by face_off
The links to the on-line manual are not working properly. Can you fix?
This is fixed in the next release.

Paul