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Re: OcDS 2.1 PRE RELEASE 5th
Posted: Sun May 24, 2015 3:17 pm
by Spectralis
The DOF video looks really impressive especially if it's possible to animate this. There is a real need to be able to animate in DAZ many of the OcDS parameters. Having said that, please don't delay a release just because it's not possible to animate certain OcDS camera parameters yet. Let's have a basic release that actually works, especially for animation, and then add the icing on the cake.
I'm really pleased to see this announcement but as others have posted, when is "soon"?
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Sun May 24, 2015 5:34 pm
by TRRazor
Skin also uses RedSpec TGX from material drag and drop to viewport.
Appreciate the mention, Tugpsx

Re: OcDS 2.1 PRE RELEASE 5th
Posted: Sun May 24, 2015 6:54 pm
by leblancd
Tugpsx wrote:Sorry for the long delay, more updates hopefully all can join in soon.
Oh, great! That's great news.
So, we might see it before the end of the year.
Your trend dictates when you say "soon", it means 6 months.
Problem with Nodegraph Editor
Posted: Sun May 24, 2015 8:16 pm
by cainomane
Hi everyone
I have a problem with the window of the Nodegraph Editor (OS Windows 7), sometimes it go up and it automatically positions itself so as to make it impossible to close because I can't see the X button, preventing me from seeing the preview.
Please help me... P.S. sorry for my English

Re: OcDS 2.1 PRE RELEASE 5th
Posted: Sun May 24, 2015 8:29 pm
by UruMike
thongology wrote:Tugpsx wrote:Sorry for the long delay, more updates hopefully all can join in soon.
I don't know if I'm excited or insulted.
Either way, I'm laughing.
Could not put it better... but hang towards the insulted side.
Re: Problem with Nodegraph Editor
Posted: Sun May 24, 2015 8:42 pm
by Spectralis
cainomane wrote:Hi everyone
I have a problem with the window of the Nodegraph Editor (OS Windows 7), sometimes it go up and it automatically positions itself so as to make it impossible to close because I can't see the X button, preventing me from seeing the preview.
Please help me... P.S. sorry for my English

It just so happens I experienced exactly the same problem awhile back with the OcDS node window. It's apparently a problem with DAZ Studio floating windows. Here is a link to a thread that suggests various solutions. In my case for some reason the problem solved itself a few days later. I wish I knew what I did to solve it apart from opening and closing DS.
http://render.otoy.com/forum/viewtopic.php?f=44&t=45089
Re: Problem with Nodegraph Editor
Posted: Sun May 24, 2015 8:49 pm
by cainomane
Spectralis wrote:cainomane wrote:Hi everyone
I have a problem with the window of the Nodegraph Editor (OS Windows 7), sometimes it go up and it automatically positions itself so as to make it impossible to close because I can't see the X button, preventing me from seeing the preview.
Please help me... P.S. sorry for my English
It just so happens I experienced exactly the same problem awhile back with the OcDS node window. It's apparently a problem with DAZ Studio floating windows. Here is a link to a thread that suggests various solutions. In my case for some reason the problem solved itself a few days later. I wish I knew what I did to solve it apart from opening and closing DS.
http://render.otoy.com/forum/viewtopic.php?f=44&t=45089
Thanks
Re: Problem with Nodegraph Editor
Posted: Mon May 25, 2015 4:25 am
by vortex3d
Spectralis wrote:cainomane wrote:Hi everyone
I have a problem with the window of the Nodegraph Editor (OS Windows 7), sometimes it go up and it automatically positions itself so as to make it impossible to close because I can't see the X button, preventing me from seeing the preview.
Please help me... P.S. sorry for my English

It just so happens I experienced exactly the same problem awhile back with the OcDS node window. It's apparently a problem with DAZ Studio floating windows. Here is a link to a thread that suggests various solutions. In my case for some reason the problem solved itself a few days later. I wish I knew what I did to solve it apart from opening and closing DS.
http://render.otoy.com/forum/viewtopic.php?f=44&t=45089
I just drag the bottom right corner and it snaps into view. Annoying, but not a big deal
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Mon May 25, 2015 8:57 am
by asennov
Tugpsx wrote:
Camera control for animation
I could animate DOF in 1.2 but more animation options is good to have.
Tugpsx wrote:
Geograph preview screen
This image can be done without geograft at all, what are we "previewing" here? Tail didn't disappear, it's not snow white ? Hurrah!
Tugpsx wrote:
Final button and expanded menu
Does it mean that render settings are now split between the preview viewport and "main pane" of plugin? Or main pane will not have them anymore?
Tugpsx wrote:
OcDs image browser and animation preview
Animation preview from image series is huge task by itself. How big can images be in your case? Can you preview FullHD .exr with required FPS (30)? What about the layers, can preview assemble them to present "close to final" image? All in all, does it worth spending time on this while plugin still fails to do it's main task?
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Tue May 26, 2015 6:51 am
by Sorel
so 4.8 is out now. Is it safe to update with the octane plugin installed?