Re: Which feature do you need the most?
Posted: Mon May 07, 2018 6:40 am
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Please show realworld example of "Volumetric lights".coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
for creative purposesglimpse wrote:Please show realworld example of "Volumetric lights".coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.
It's doable - this is part of the 2018.1 roadmap as of right now (in one of the later XB releases closer to RC1). The reason we didn't do this sooner is because we wanted to first develop a much faster rendering path for fully procedural volumetrics (slated in the 2018.1 version for many similar related uses) that could enable this with the least possible speed hit - as a bonus, we should be able to then feed OSL shaders into this for truly crazy user driven effects.nvision wrote:I think that a possibility to randomize volume density with a procedural texture would be awesome
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465