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Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 3:30 am
by Diogo Moita
God, this competion is on fire!!!
I´ve fixed some issues from my old entry...

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 3:44 am
by Diogo Moita
And one more entry...
This statue took 1:26h to cook, reaching 2696 samples. This scene has something around 240.000 triangles.
Regards to everybody and good lucky!
Moita

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 6:14 am
by mlody47
Awesome entries!

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 7:35 am
by Krisonrik
mlody47 wrote:And who told that its gonna rain with renders?? :lol:
Just to help proving your point. Here are my entries.

Image

Image

Image



And to prove my point about we need better ways to organize the node graphic. :lol:

Image

Image

Image

Image

I added a little bloom effect (I think it's legal right?) and a little color correction... oh and a little chromatic aberration.
All of them were rendered in 4096x2048. Since Octane actually doesn't calculate it's own footprint in memory usage bar, I checked with GPU-Z, and The 2nd render I got to used 1504MB/1512MB... haha a hair away from crash and burn...
Except for the 1st image, which I forgot to take screen shot at the end of render to show render time and such, the other two took a little over 1hr. I sort of ran out of time and had to stop here. Have to leave town tomorrow... or I'd go little more anal over my entries. I'm very impressed by other artists' work around the board. We have a great community, let's keep rolling.

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 7:41 am
by radiance
it's like a little kid that woke up and the tree is full of christmas presents ! :)

Radiance

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 7:44 am
by mlody47
YEAH ! :) Its great to know that maybe in 5 min You will have 20 more to look at :)

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 8:02 am
by ltchest
mlody47 wrote: 80% of my renders here were made when I was working :lol:
Then i totally envy you . . . . . :)

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 8:07 am
by Krisonrik
ltchest wrote:
mlody47 wrote: 80% of my renders here were made when I was working :lol:
Then i totally envy you . . . . . :)
I second that... haha, I wish I can use even 10% of work time doing these renders.

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 8:47 am
by mlody47
Krisonrik wrote:
ltchest wrote:
mlody47 wrote: 80% of my renders here were made when I was working :lol:
Then i totally envy you . . . . . :)
I second that... haha, I wish I can use even 10% of work time doing these renders.

Really guys :) and to be more precise - like 10% of them was rendered on the one rig in the same time that it was rendering with mental ray on cpu :) ( yeah I have to work too :twisted: )

It was freezing-up sometimes but I saw realtime comparision, and CPU sux as hell ( 1 crappy cpu frame = 10 very nice lit GPU renders )

but ofcourse You must have 2 GPUs otherwise I think it would be impossible. But who cares I just wanted You to try just one more small render ;)

Re: Nvidia Fermi Octane Competition

Posted: Thu Apr 29, 2010 8:58 am
by Krisonrik
Really guys :) and to be more precise - like 10% of them was rendered on the one rig in the same time that it was rendering with mental ray on cpu :) ( yeah I have to work too :twisted: )

It was freezing-up sometimes but I saw realtime comparision, and CPU sux as hell ( 1 crappy cpu frame = 10 very nice lit GPU renders )

but ofcourse You must have 2 GPUs otherwise I think it would be impossible. But who cares I just wanted You to try just one more small render ;)
Geez, what company do you work for? So much freedom... haha I can work for your company too? :lol: