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Re: Nvidia Fermi Octane Competition
Posted: Tue Apr 27, 2010 1:27 pm
by mlody47
Thanks BlessOd, and ofcourse You will NOT look stupid.
I remember Your works from last competition. They were great.
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 9:18 am
by radiance
Hi everyone, just a quick note to remind everyone the competition is closing in 2 days, so if anyone still is working on a submission, make sure you submit it before the day after tomorrow...
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 10:50 am
by ROUBAL
@mlody47 :
Wow, great model and awesome renders !
I have finished the revamp of my website and I'm working again on a model since yesterday, but I don't know if I will be able to submit it before the end...
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 2:01 pm
by BlessOd
Hi, I have decided to take part)
Model № 1
Robot from the game borderlands. I play with my friend on the network, already a character level 52.
looked at him and decided to model.
idea is to model the clock came when exported rubbish from the garage
picture with two robots
848,201 triangles, rendering 25-30 minutes, 2000 samples \ pixels, resolution 2048 * 1024 (reduced to 1024 * 512)
a picture of a clock and a robot
508,803 triangles, rendering 25-30 minutes, 2000 samples \ pixels, resolution 2048 * 1024 (reduced to 1024 * 512)
Model № 2
PDA model from Samsung. Here the story is simple, I saw and decided to simulate
invented how to make neon lights)
107,124 triangles, render time 20 minutes, 1000-1200 samples \ pixel resolution of 2048 * 1024 (a decrease of 1024 * 512)
All models were made and texturing for the contest.
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 2:45 pm
by radiance
wonderfull work BlessOd, really nice texturing
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 4:45 pm
by saikafu
this is my entry
about 80% model made in blender3D 20% in zbrush
texture made in gimp
hope you like and sorry about my pool english
cheers~~
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 8:38 pm
by andrian
Hi all , here is my series of entries, witch will be updated progressively as soon as more renders are done. All of the renders hit pretty high amount of samples, and was rendered about an hour with resolution up to 3000x2000. On some of the renders I have applied glow and auto color correction within photoshop also removed fireflies and I add frames. I can supply if necessary original untouched PNG files. For every render I post an image showing the rendering process in octane. Good luck to all.

- this project was totally changed by the client, and I stop working on it and decide to post the last stage render coz we are back to drawings and this will never make for competition in time.

- This was suppose to be the BMW car on the bridge, since I can't open the OCS file and re-render it, memory limitations, I decided to render only a fragment of that bridge.

- Left one is with engine OFF, and right one is when the engine is running driven but OCTANE.

- More like my wet dream to have one of those crazy car tunings on my car.

- At some point we were all on a job interview, waiting. :D
Here is the rendering screen grabs I made in RAR file, I cant upload more than 20 images, and I don't want to split my post. If needed I'll post them.
Thx for watching..
additional updates
Screen grabs:
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 9:16 pm
by mlody47
And who told that its gonna rain with renders??

Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 9:52 pm
by 3Angels
Hi, here's my entry. Was not going to post at first as I am relatively new to actually working in 3D.
Render time was 1 hour 46 [2048 x 1024 - 380866 triangles - 549 samples] as I had got on with other things but it was looking good much earlier.
Re: Nvidia Fermi Octane Competition
Posted: Wed Apr 28, 2010 10:52 pm
by Proupin
andrian wrote:Hi all , here is my series of entries, witch will be updated progressively as soon as more renders are done. All of the renders hit pretty high amount of samples, and was rendered about an hour with resolution up to 3000x2000. On some of the renders I have applied glow and auto color correction within photoshop also removed fireflies and I add frames. I can supply if necessary original untouched PNG files. For every render I post an image showing the rendering process in octane. Good luck to all.
stealthMode++;
Gorgeous images man, congratulations...