Re: OctaneRender for Modo 3.0.1 [TEST]
Posted: Thu Jan 07, 2016 2:51 pm
And, How can I remove this black in some images that I render with displacement?


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Try reducing your Ray Epsilon.And, How can I remove this black in some images that I render with displacement?
Modo is not displaying smaller numbers, but you can still enter them, and they will be applied to Octane and saved in the Modo scene.The ray Epsilon is the default 0.0001, and I could not reduce more here. Am I doing something wrong?
Which release of the plugin are you using pls?I deleted all my configs and shift is still there. I am using modo 902.
OctaneRender for Modo901 3.0.1.93face_off wrote:Which release of the plugin are you using pls?I deleted all my configs and shift is still there. I am using modo 902.
Paul
Thanks Tharso. I am unsure why the Displacement Shift is showing for you. May I suggest putting up with it for the moment, and then checking it again in the next release. If it's still an issue then I will look deeper into the problem.OctaneRender for Modo901 3.0.1.93
Have you tried deleting your Modo801.cfg file? Do you have the Render Cache on or off?Hi Paul, cheers... i got an issue in the new plugin version(3.0.1.93 in modo 801sp5). Every time i open the viewport with preview switched, modo crashes... and if the viewport is open and i press preview....boom, crash again