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Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Mon Jan 04, 2016 12:17 am
by face_off
shift in displacement node don´t work for me. 3.0.1.92
You are right - I will post a fix for this shortly.

Paul

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Mon Jan 04, 2016 1:16 am
by Tharso
face_off wrote:
shift in displacement node don´t work for me. 3.0.1.92
You are right - I will post a fix for this shortly.

Paul
Thank you

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Tue Jan 05, 2016 10:52 am
by face_off
I have refreshed the installers at the top of this thread with:

3.0.1.93
- Fixed issue where the Displacement Mid Level was not accessible on the Displacement node in the Schematic
- Added Windows Modo701 build
- Added Linux and OSX builds

Paul

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Wed Jan 06, 2016 9:19 pm
by Tharso
I dont understand perfectly the new disp parameters but shift do nothing here yet, the new option medium I set to .5 as zbrush and works good, but shift dont change nothing.

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Wed Jan 06, 2016 11:08 pm
by face_off
I dont understand perfectly the new disp parameters but shift do nothing here yet, the new option medium I set to .5 as zbrush and works good, but shift dont change nothing.
There SHOULDN'T be a "shift" property. If you have one, pls install the latest TEST version of the plugin which renamed this pin to "Height", which is working correctly.

Paul

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Thu Jan 07, 2016 1:44 am
by Tharso
face_off wrote:
I dont understand perfectly the new disp parameters but shift do nothing here yet, the new option medium I set to .5 as zbrush and works good, but shift dont change nothing.
There should be a "shift" property. If you have one, pls install the latest TEST version of the plugin which renamed this pin to "Height", which is working correctly.

Paul
Yes Paul, there are a height that works to push the geometry here, shift that do nothing and Mid Level that I set to 0.5 like zbrush disp.
I dont know why shift do nothing here. Is it normal?

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Thu Jan 07, 2016 2:41 am
by face_off
Yes Paul, there are a height that works to push the geometry here, shift that do nothing and Mid Level that I set to 0.5 like zbrush disp.
I dont know why shift do nothing here. Is it normal?
I don't see a Shift on my version of the plugin. Are you able to post a screenshot of the Displacement panel showing it pls? Which version number is your plugin showing?

Thanks

Paul

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Thu Jan 07, 2016 1:57 pm
by Tharso
Image

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Thu Jan 07, 2016 2:14 pm
by funk
Tharso, does this happen in new scenes? Or just older ones you load?

Re: OctaneRender for Modo 3.0.1 [TEST]

Posted: Thu Jan 07, 2016 2:49 pm
by Tharso
funk wrote:Tharso, does this happen in new scenes? Or just older ones you load?
i didnt tried with new scene, just old scenes.