Re: OctaneRender for Modo 3.0.1 [TEST]
Posted: Mon Jan 04, 2016 12:17 am
You are right - I will post a fix for this shortly.shift in displacement node don´t work for me. 3.0.1.92
Paul
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You are right - I will post a fix for this shortly.shift in displacement node don´t work for me. 3.0.1.92
Thank youface_off wrote:You are right - I will post a fix for this shortly.shift in displacement node don´t work for me. 3.0.1.92
Paul
There SHOULDN'T be a "shift" property. If you have one, pls install the latest TEST version of the plugin which renamed this pin to "Height", which is working correctly.I dont understand perfectly the new disp parameters but shift do nothing here yet, the new option medium I set to .5 as zbrush and works good, but shift dont change nothing.
Yes Paul, there are a height that works to push the geometry here, shift that do nothing and Mid Level that I set to 0.5 like zbrush disp.face_off wrote:There should be a "shift" property. If you have one, pls install the latest TEST version of the plugin which renamed this pin to "Height", which is working correctly.I dont understand perfectly the new disp parameters but shift do nothing here yet, the new option medium I set to .5 as zbrush and works good, but shift dont change nothing.
Paul
I don't see a Shift on my version of the plugin. Are you able to post a screenshot of the Displacement panel showing it pls? Which version number is your plugin showing?Yes Paul, there are a height that works to push the geometry here, shift that do nothing and Mid Level that I set to 0.5 like zbrush disp.
I dont know why shift do nothing here. Is it normal?
i didnt tried with new scene, just old scenes.funk wrote:Tharso, does this happen in new scenes? Or just older ones you load?