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Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 11:05 am
by OctaneFX
As a Max user, I'm very glad and excited ! Big thanks for the development of this useful upcoming product.
Now I'm counting days of the beta launch.

Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 11:19 am
by face
gabrielefx wrote:
what means? Octane was rewritten? The bundled standalone + Max core don't share the same engine? Are two separated engines?
It´s nearly the same with the linux and the windows builds. Two different versions, the api´s (windows/linux) for the plugins are the next two.
face
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 11:24 am
by pamana
face wrote:gabrielefx wrote:
what means? Octane was rewritten? The bundled standalone + Max core don't share the same engine? Are two separated engines?
It´s nearly the same with the linux and the windows builds. Two different versions, the api´s (windows/linux) for the plugins are the next two.
face
No, i thought, from the info given in vid, the Octane standalone engine remains and the Plugin integrates that (same) engine within Max. So A) the standalone engine remains B) Plugin integrates Max and the Engine.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 11:32 am
by j7th
It will be support 3ds max's Render Elements(Passes\Channels)?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 11:40 am
by FamilyGuy
And what about the GPU memory? If I have a large scene and working in 3D MAX + OCTANE takes all of Graphics Memory. So I would like to close MAX and open a scene only in Octane to do 6000x4000 resolution. Is it posible to open a scene only in OCTANE after setting materials and lights in 3D MAX?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 11:43 am
by gueoct
What are the limitations of the plugin compared to the standalone version?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 11:47 am
by yashugan
when it will be avaiable also for XSI my bought is SHURE 100%! Yeap, is amazing ultra. But one question remain:
The Multi UV will be supported ?
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 12:13 pm
by Chris
Great news

Cheers!
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 12:29 pm
by rcallicotte
Hoping the same for Lightwave...
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Nov 07, 2011 12:41 pm
by Sarford
face wrote:gabrielefx wrote:relox wrote:my question is the plugin will be 99 euros and it doesnt matter if im a customer? so the plugin sold separately and the new come of the 2.6 octane render i have to buy it again the license? or i can upgrade it free the new 2.6 octane version? thats my question so i can buy it the plugin and update the version of awesome octane render
I think it's better to buy a new bundle license... The price is ridiculous, because you can define your scene in Max and then render it, at the same time you can export the same scene to Octane standalone with a different camera and with the second license you launch two renderings. Not bad.
The integrated versions are different from the standalone version. The functionality is the same, but there are two different projects with different manpower
face
Makes me wonder how you know all this stuff Face, you aren't by any chance....?
