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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Tue Jul 06, 2021 11:56 am
by juanjgon
wavesoflight wrote:slv wrote:Hi All, i confirm that i get crash of lightwave with this latest version of plugin. Crash when multi thread extraction is enable with instances. if i disable multithread extraction , render IPR run correctly !
This on this old scene as exemple ( with lw plugin 2020.2.3.1 i have no problem )
How do you turn off Multi Thread extraction please?
There is an option in the plugin options panel to disable it.
Thanks,
-Juanjo
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Tue Jul 06, 2021 2:06 pm
by wavesoflight
There is an option in the plugin options panel to disable it.
Thanks,
-Juanjo
Thanks man.
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Tue Jul 06, 2021 4:37 pm
by wavesoflight
Hello again.
Multi threading extraction results in F9 or F10 complete freeze - It loads the preview window and then nothing, you have to kill Layout and reload. IPR still works.
I did manage to get it to work with just a fresh scene and using Modeler tools within Layout to make a simple cube. But if I load any objects into the scene with MTE on, F9 and F10 freeze.
I'm using LW2015.3
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Thu Jul 15, 2021 5:11 pm
by artecnl
pixelsmack wrote:One thing I have found. This seems to only be happening on the 32-core/64 threadripper. The 24-core/48 threadripper wasn’t doing this.. I will disable multi thread scene extraction and see if this is a possible cause.
Having the same issue Here, i have a 1950x threadripper only with this new relase. in Multithread extraction, some objects drop in the scene. i have 2x 3090rtx and LW 2020.0.1
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Fri Jul 23, 2021 4:28 am
by promity
I just can't get Ostan to work with denoise on this scene. Here is the log file.
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Sun Aug 22, 2021 5:36 pm
by jsboudreau
artzgodka wrote:I found the bug.
I have box, copy the box turn off in scene editor but Octane still render this box.
In the earlier version of Octane there was no problem.
I found the solution to this bug. If you go into the render target node and turn off Instance LW Clones that fixes the issue.
Hope this helps
Thanks,
Jason
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Sun Aug 22, 2021 5:40 pm
by Lewis
Yeah clones as instances needs to be off for that but I am not sure that is pure solution. Was that same before on previous octane versions or 2020.4.0 only?
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Mon Aug 23, 2021 3:05 pm
by jsboudreau
Hi Juanjgon,
Wondering when the multi-Threaded extraction crashing is going to be fixed? Right now in the latest versions of Octane it's completely un usable since every time I open the IPR window layout crashes. But if I turn off the multi-threaded extraction it doesn't crash anymore.
Thanks,
Jason
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Tue Aug 24, 2021 1:18 pm
by dmodric
Check your models for older materials, missing images etc. I have found that some models crash the render with multi threaded extraction on some configurations. I have desktop which loads the scene and my laptop with the same scene crashes. Cleaning the models helped to load the scene.
Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0
Posted: Wed Aug 25, 2021 5:59 pm
by Carlos3D
scooternva wrote:promity wrote:Thank you, Juanjgon! It is a pity, however, that spotlight is not available yet. It would be very useful to me now )
C4D and other plugins have had a spotlight for
years now. It's feature parity issues like this--not to mention the ridiculous years-long documentation problem--that aggravate me enough to make me wander over to the Redshift site when I'm waiting for an Octane job to finish.
R:I think Octane for LW is one of the favourites, but I agree not to update the manual.