Page 5 of 12
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Sun Sep 26, 2021 3:07 pm
by neverko
Will do

Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Mon Sep 27, 2021 9:39 am
by francois
hi,
can we use this version of the kit without risk now ?
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Mon Sep 27, 2021 10:19 am
by funk
francois wrote:hi,
can we use this version of the kit without risk now ?
No, not until the final version of 2021.1 Standalone is released.
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Mon Sep 27, 2021 11:00 am
by francois
ok.Thank you for your answer Funk.
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Wed Oct 13, 2021 11:38 pm
by face_off
I have updated the installers at the top of this thread with:
2021.1.0.177
- Compiled with Octane 2021.1 RC3
- Fixed hang when rendering in Octane and then pressing F9 in Modo15
- Fixed issue where the exporting an animation to ORBX was not setting the Octane time correctly for animated transforms
- Added "Visible On Scattering Volumes" to the Octane Emission nodes and Octane Light properties
- Fixed bug where the frame number preceded the render pass name in the filename of an animation where the "Discrete Files" save option was used
- Render AOV's and the AOV Output Group nodes connected to the rendertarget are now in their own nodegraphs
- You can now rightclick focus pick and select from all the surfaces under the cursor
- Fixed issue where in some situations an animation would stop rendering prematurely
- Fixed UI Lag issues on Modo15
- Added better support for sub-assemblies to Octane pins (ie. Composite Texture Layer in a sub-assembly can now be connected to a Composite Texture outside that sub-assembly)
Thanks
Paul
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Thu Oct 14, 2021 12:59 am
by yoshikai
Thank you for update
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Thu Oct 14, 2021 5:25 am
by Hesekiel2517
Thank you very much!
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Thu Oct 14, 2021 1:49 pm
by Hesekiel2517
Thanks again for the new version. I noticed a small problem though. The render resolution as well as the OCIO View get lost if the scene ist exported to orbx.
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Thu Oct 14, 2021 1:57 pm
by funk
Hesekiel2517 wrote:Thanks again for the new version. I noticed a small problem though. The render resolution as well as the OCIO View get lost if the scene ist exported to orbx.
I just did a quick test and both work here.
For the render resolution, make sure you have "preview" disabled in the viewport buttons, before exporting.
For OCIO view to work, you need to have the same OCIO config loaded in standalone > file > preferences > color management.
Re: OctaneRender 2021 for Modo [TEST and STABLE]
Posted: Thu Oct 14, 2021 2:03 pm
by Hesekiel2517
Yes, that was the problem.. Thank you Funk!