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Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Fri Dec 18, 2020 4:45 pm
by pxlntwrk
VVG wrote:Where to get information on new nodes?
How to work with them?
- New texture nodes: composite..
Hi,
Here is a video showing how to create a "Lightmixer" type setup with the new AOV system.

Image
Light mix with AOV system - Octane Render and Cinema 4d

Cheers!

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Fri Dec 18, 2020 5:12 pm
by gergo_szabo22
hey,

does network render work with this version?

im getting an "invalid version (8.01.5 [0])" error at the node list in the network preferences menu.

thanks!

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Fri Dec 18, 2020 7:58 pm
by VVG
pxlntwrk wrote:
VVG wrote:Where to get information on new nodes?
How to work with them?
- New texture nodes: composite..
Hi,
Here is a video showing how to create a "Lightmixer" type setup with the new AOV system.

Cheers!
thanx!

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Sat Dec 19, 2020 7:57 am
by wrapthereal66
run so smoothly ! i don't have any probleme by far with my 2X 3090 ! Zero crash ! :D thanks you !!

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Sat Dec 19, 2020 9:38 am
by VVG
aoktar wrote: I don't have any manual yet. Not complicated to solve that for my opinion. There will be update on manual when stable version out. This is a preview version. Please read first post why I release it.

rayswitch = raytype osl viewtopic.php?f=21&t=71597 and viewtopic.php?f=87&t=67849

chaos node - very slow, i know this is a kernel problem

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Sat Dec 19, 2020 12:11 pm
by useruser
hi ahmet,

during setting up a project i find a strange behavoir with refractions:

rendered with oc 2020.1.5_R4
oc_2020.1.png
and rendered with

2020.2-RC5 (Preview release)
oc_2020.2.png
is that a known issue?
if you want i send you the projectfiles via PM

beside that: during the last 3 days oc2020.2-RC5 (Preview release) works very stable!
great job (as usual) ahmet! thanks a lot for the new version!
cheers
oli

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Sat Dec 19, 2020 6:10 pm
by Kalua
useruser wrote:hi ahmet,

during setting up a project i find a strange behavoir with refractions:

rendered with oc 2020.1.5_R4
oc_2020.1.png
and rendered with

2020.2-RC5 (Preview release)
oc_2020.2.png
is that a known issue?
if you want i send you the projectfiles via PM

beside that: during the last 3 days oc2020.2-RC5 (Preview release) works very stable!
great job (as usual) ahmet! thanks a lot for the new version!
cheers
oli
There seems to be some intersecting speculars there. Have you tried to disable the new <<nested dieletrics>> feature? Or pherheps play with material priorities?

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Sun Dec 20, 2020 9:34 am
by useruser
hi kalua,
disabling "nested dielectics" works!
i doublechecked the geometry: no intersectictions or some other nasty stuff. i also played
with ray-epilon-value: no effect.i have to disable "nested dielectics" to get rid of this render-failure.
thanks! :)

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Sun Dec 20, 2020 7:45 pm
by Kalua
useruser wrote:hi kalua,
disabling "nested dielectics" works!
i doublechecked the geometry: no intersectictions or some other nasty stuff. i also played
with ray-epilon-value: no effect.i have to disable "nested dielectics" to get rid of this render-failure.
thanks! :)
It is no render-failure: You must set priorities values to those materials, because you seem to have a specular shader intersecting another body with different shader. You will find the priority value in shader's common tab.
Cheers,

Re: Cinema4D version 2020.2-RC5 (Preview release)

Posted: Mon Dec 21, 2020 1:10 pm
by VitaliyHavrylyuk
Hi,

Is there any information on how to get the "old" tonemapped feature?
For example, right now I'm trying to render a z-depth pass with a VDB, in the old system when I changed the tonemap type to Tonemapped the VDBs would become visible in the zdepth pass. I can't seem to find a similar option in this pre-release.

Thanks! :D