Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Mon Oct 26, 2020 3:16 pm
Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
It seems to work, could you share your issued scene?
Regards
Paride
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Hi Nick73,nick73 wrote:Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
Hi Paride,paride4331 wrote:Hi Nick73,nick73 wrote:Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
yes, the normal/bump conversion is a know issue.
About vray trasparency map, it is the opacity map in Octane, not transmission.
Regards
Paride
Hi,paride4331 wrote:Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
Hi Elvis,Elvissuperstar007 wrote:if you animate transparency in the material, then import it into the stand ORBX, the animation does not work