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Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Thu Oct 08, 2020 2:39 am
by v-cube
face_off wrote:
It (somehow) works now but I had to lower the environment / sunlight to almost 0 before the rhino lights came to life...
Maybe we can have a kind of global multiplier for the lights ?
Are you able to send me your scene please?

Thanks

Paul
I sent you a PM..

Andy

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Thu Nov 26, 2020 10:48 am
by Blum-Architekten
I`ve been working on this model since 1 year in the design process of this house.
Currently I was working on the lighting concept and therefor implementing several lights.
Suddenly I get
“Cuda Error Loading Scene : Tried to access pin via an invalid index 19
Tried to access null node pin”
Invalid index 19 – 28
Or
It can´t load a certain element and the program crashes.
Especially the orbx blocks don´t work. I have a light emitting VDB in the scene and a pretty big fur carpet, but even if I leave them off, the render doesn’t show the other orbx like trees.
A solution would be very much appreciated. I`m fighting with this already far too long.

A few weeks ago, I updated the NVidia driver. Could this be the cause?
I have GeForce Experience installed and updated to Nvidia studio driver 456.38.


Windows 10 64bit, 1 x GeForce GTX 1080, 1 x GeForce RTX 2080 Ti, 64 GB Ram, i7-6900K 8 Core CPU

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Thu Nov 26, 2020 10:58 am
by face_off
Hi - this is almost identical to the another reported problem here in the forum, and I have an idea what is causing the issue.. I am working on a solution now.

Paul

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Fri Nov 27, 2020 3:36 am
by face_off
I have updated the installers at the top of this thread with:

2020.1.5.123
- Fixed crash introduced in release 20201.5.122 when rendering block instances

Thanks

Paul

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Mon Nov 30, 2020 10:19 am
by Blum-Architekten
Thanks a lot Paul!

The new release solved the problem.

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Sun Dec 06, 2020 7:47 pm
by Cupcake1001
When will OR plugin for Rhino 7 be available, Paul?
Thanks!

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Sun Dec 06, 2020 11:07 pm
by face_off
Cupcake1001 wrote:When will OR plugin for Rhino 7 be available, Paul?
Thanks!
The last time I checked, the Rhino6 plugin also worked in Rhino7. Is this now not the case?

Thanks

Paul

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Thu Dec 31, 2020 2:17 pm
by Refracty
Hello Paul,
I was trying to render a simpel mix material but the texture placement (planar mapping via Rhino) was not transfering to Octane Render (I used a Grayscale Texture in the amount slot of the mix material).
I used the recent O4Rhino plugin with Rhino 6 and 7. I also tested the old Plugin-Version 4.05 and tried the same thing, where it worked.
Can it be that the Rhino Texture Placements are not transferred to the Octane Engine.

Thank you and a good start into the New Year!

Nando


(System: Windows 10, Enterprise subscr.)

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Wed Jan 06, 2021 1:20 am
by Refracty
Is somebody else experiencing problems with the texture-placement transfer from Rhino to Octane during rendering?

Re: OctaneRender 2020 for Rhino (TEST and STABLE)

Posted: Wed Jan 06, 2021 1:36 am
by face_off
Refracty wrote:Hello Paul,
I was trying to render a simpel mix material but the texture placement (planar mapping via Rhino) was not transfering to Octane Render (I used a Grayscale Texture in the amount slot of the mix material).
I used the recent O4Rhino plugin with Rhino 6 and 7. I also tested the old Plugin-Version 4.05 and tried the same thing, where it worked.
Can it be that the Rhino Texture Placements are not transferred to the Octane Engine.

Thank you and a good start into the New Year!

Nando


(System: Windows 10, Enterprise subscr.)
Can you please provide a sample scene which demonstrates this problem?

Thanks

Paul