Re: OctaneRender® for 3ds max® v2018.1-RC4 - 7.03 [TEST]
Posted: Fri Mar 01, 2019 3:01 pm
Hi Paride
Updated the driver as suggested and now nothing will render.
Here's the error log.
Any ideas?
Started logging on 01.03.19 14:57:01
OctaneRender 4.02 (4020000)
[O3m] --- Octane Plugin for 3dsMax : 'OctaneRender 4.02 - 6.13', Core: 'OctaneRender 4.02'---
[O3m] OS: Windows 8 64-bit
[O3m] 3DSMAX_REFCHECK_ENABLED = 0, 3DSMAX_REFCHECK_PARANOID_ENABLED = 0
[O3m] 3DSMAX_REFCHECK_ENABLED = <>
[O3m] 3DSMAX_REFCHECK_PARANOID_ENABLED = <>
[O3m] CPU: AuthenticAMD, Model:unknown, 6 cores, 2756 Mhz
[O3m] oatReadSettingsFromJson(): <C:/OctaneMax_Automate/##OctaneMax_AutoTest_Settings.json>..
[O3m] itoSetState(ITOState_INITIALIZING): elapsed_ms = 444187 Prev state <ITOState_INVALID> ..
[O3m] InteractiveOctane::buildScene() start ..
[O3m] itoSetState(ITOState_STARTING_BUILD_SCENE): elapsed_ms = 172 Prev state <ITOState_INITIALIZING> ..
[O3m] Setting Shutter time to 0 because Motion Blur is disabled.
[O3m] itoSetState(ITOState_STARTING_SCENE_COLLECTOR): elapsed_ms = 16 Prev state <ITOState_STARTING_BUILD_SCENE> ..
[O3m] itoSetState(ITOState_CHECKING_SCENE_COLLECTOR): elapsed_ms = 46 Prev state <ITOState_STARTING_SCENE_COLLECTOR> ..
[O3m] itoSetState(ITOState_COLLECTING_NODES): elapsed_ms = 16 Prev state <ITOState_CHECKING_SCENE_COLLECTOR> ..
[O3m] InteractiveOctane::buildScene(), gTheSceneCollector.sclCheckScene() done.. calling setRenderTargetNode()..
[O3m] itoSetState(ITOState_BUILDING_RENDERTARGET): elapsed_ms = 0 Prev state <ITOState_COLLECTING_NODES> ..
[O3m] buildScene(), setRenderTargetNode() completed.. calling ApiChangeManager::update() ..
[O3m] buildScene(), ApiChangeManager::update() completed..
[O3m] itoSetState(ITOState_NORMAL_RENDERING): elapsed_ms = 78 Prev state <ITOState_BUILDING_RENDERTARGET> ..
[O3m] InteractiveOctane::buildScene() done ..
CUDA error 999 on device 2: unknown error
-> failed to link file
device 2: failed to load OSL shader code:
error : Multiple definition of 'cuSptStatistics' in 'cuda_texturenode', first defined in 'snippets_internal'
device 2: failed to compile module 0
[O3m] rsmSetRenderFailureType(2) !..
[O3m] itoSetState(ITOState_CLOSING): elapsed_ms = 469 Prev state <ITOState_NORMAL_RENDERING> ..
[O3m] Out Of Core memory: Enabled = 0, used=0, maxi=4294967296, used.b.oct=1083695104, tot.used=6340407296, totRam=17090736128
[O3m] gpuHeadRoom=104857600.00
[O3m] [PERMSYNC]: sclStopRender(), NOT reseting nodes..
[O3m] Octane Renderer Failure in Viewport Rendering:
GPU Failure. Check the log for error detail..
[O3m] Out Of Core memory: Enabled = 0, used=0, maxi=4294967296, used.b.oct=1018867712, tot.used=6287273984, totRam=17090736128
[O3m] gpuHeadRoom=104857600.00
[O3m] itoSetState(ITOState_ENDED): elapsed_ms = 5187 Prev state <ITOState_CLOSING> ..
[O3m] Phoenix: <Not installed. Sdk:3.11.00>
[O3m] Phoenix: <Not installed. Sdk:3.11.00>
Updated the driver as suggested and now nothing will render.
Here's the error log.
Any ideas?
Started logging on 01.03.19 14:57:01
OctaneRender 4.02 (4020000)
[O3m] --- Octane Plugin for 3dsMax : 'OctaneRender 4.02 - 6.13', Core: 'OctaneRender 4.02'---
[O3m] OS: Windows 8 64-bit
[O3m] 3DSMAX_REFCHECK_ENABLED = 0, 3DSMAX_REFCHECK_PARANOID_ENABLED = 0
[O3m] 3DSMAX_REFCHECK_ENABLED = <>
[O3m] 3DSMAX_REFCHECK_PARANOID_ENABLED = <>
[O3m] CPU: AuthenticAMD, Model:unknown, 6 cores, 2756 Mhz
[O3m] oatReadSettingsFromJson(): <C:/OctaneMax_Automate/##OctaneMax_AutoTest_Settings.json>..
[O3m] itoSetState(ITOState_INITIALIZING): elapsed_ms = 444187 Prev state <ITOState_INVALID> ..
[O3m] InteractiveOctane::buildScene() start ..
[O3m] itoSetState(ITOState_STARTING_BUILD_SCENE): elapsed_ms = 172 Prev state <ITOState_INITIALIZING> ..
[O3m] Setting Shutter time to 0 because Motion Blur is disabled.
[O3m] itoSetState(ITOState_STARTING_SCENE_COLLECTOR): elapsed_ms = 16 Prev state <ITOState_STARTING_BUILD_SCENE> ..
[O3m] itoSetState(ITOState_CHECKING_SCENE_COLLECTOR): elapsed_ms = 46 Prev state <ITOState_STARTING_SCENE_COLLECTOR> ..
[O3m] itoSetState(ITOState_COLLECTING_NODES): elapsed_ms = 16 Prev state <ITOState_CHECKING_SCENE_COLLECTOR> ..
[O3m] InteractiveOctane::buildScene(), gTheSceneCollector.sclCheckScene() done.. calling setRenderTargetNode()..
[O3m] itoSetState(ITOState_BUILDING_RENDERTARGET): elapsed_ms = 0 Prev state <ITOState_COLLECTING_NODES> ..
[O3m] buildScene(), setRenderTargetNode() completed.. calling ApiChangeManager::update() ..
[O3m] buildScene(), ApiChangeManager::update() completed..
[O3m] itoSetState(ITOState_NORMAL_RENDERING): elapsed_ms = 78 Prev state <ITOState_BUILDING_RENDERTARGET> ..
[O3m] InteractiveOctane::buildScene() done ..
CUDA error 999 on device 2: unknown error
-> failed to link file
device 2: failed to load OSL shader code:
error : Multiple definition of 'cuSptStatistics' in 'cuda_texturenode', first defined in 'snippets_internal'
device 2: failed to compile module 0
[O3m] rsmSetRenderFailureType(2) !..
[O3m] itoSetState(ITOState_CLOSING): elapsed_ms = 469 Prev state <ITOState_NORMAL_RENDERING> ..
[O3m] Out Of Core memory: Enabled = 0, used=0, maxi=4294967296, used.b.oct=1083695104, tot.used=6340407296, totRam=17090736128
[O3m] gpuHeadRoom=104857600.00
[O3m] [PERMSYNC]: sclStopRender(), NOT reseting nodes..
[O3m] Octane Renderer Failure in Viewport Rendering:
GPU Failure. Check the log for error detail..
[O3m] Out Of Core memory: Enabled = 0, used=0, maxi=4294967296, used.b.oct=1018867712, tot.used=6287273984, totRam=17090736128
[O3m] gpuHeadRoom=104857600.00
[O3m] itoSetState(ITOState_ENDED): elapsed_ms = 5187 Prev state <ITOState_CLOSING> ..
[O3m] Phoenix: <Not installed. Sdk:3.11.00>
[O3m] Phoenix: <Not installed. Sdk:3.11.00>