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Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Sat Jan 19, 2019 4:28 pm
by coilbook
Hi Paride,
do you know why octane closes 3ds max now. I never had this problem before. When I open octane viewport and use material editor or closing octane viewport and reopening it and then max just closes without any errors.
also strange that samples in octane viewport dropped and then relaunched because slave quit rendreing and then restarted.
Thanks
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 23, 2019 4:40 am
by coilbook
Hi Paride,
there are two bugs with this build 2018.1
1. it crashes max during scene eval. RC7 works ok
2. Phoenix is not rendered. RC7 renders it fine
Bugs with 4.01.1
1. max just closes as as soon as octane viewport is done evaluating RC7 works fine
2. Phoenix doesn't work either.
so R7 build works ok but all other builds are messed up.
!still very very slow eval times with multiple phoenix grids. is otoy purposely just ignoring this problem. There is also very slow loading time when having more than one phoenix grid. This i reported many times. Still not fixed. I sent the scenes like 3 times. Why are they doing this?
Hopefully they can fix this soon.
Thanks
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 23, 2019 6:24 am
by haze
coilbook wrote:Hi Paride,
there are two bugs with this build 2018.1
1. it crashes max during scene eval. RC7 works ok
2. Phoenix is not rendered. RC7 renders it fine
Bugs with 4.01.1
1. max just closes as as soon as octane viewport is done evaluating RC7 works fine
2. Phoenix doesn't work either.
so R7 build works ok but all other builds are messed up.
!still very very slow eval times with multiple phoenix grids. is otoy purposely just ignoring this problem. There is also very slow loading time when having more than one phoenix grid. This i reported many times. Still not fixed. I sent the scenes like 3 times. Why are they doing this?
Hopefully they can fix this soon.
Thanks
With RC7 I assume you mean V4. We will find out what is going on.
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 23, 2019 12:51 pm
by Goldisart
Hi, everybody. I've been using a different render lately. I have a question .. is it planned to create a certain Dome light on the principle of Redshift render / / / very convenient to configure the scene there . There you twist yourself Dome light //// Octan, there is no such have to be inside the material
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Wed Jan 23, 2019 6:00 pm
by paride4331
Goldisart wrote:Hi, everybody. I've been using a different render lately. I have a question .. is it planned to create a certain Dome light on the principle of Redshift render / / / very convenient to configure the scene there . There you twist yourself Dome light //// Octan, there is no such have to be inside the material
Hi Goldisart,
I'm not sure I understand.
Regards
Paride
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Thu Jan 24, 2019 10:26 am
by SergKlyosov
paride4331 wrote:
Hi Goldisart,
I'm not sure I understand.
Regards
Paride
Hi Paride,
Is there a way to assign two different HDRI maps to different objects at the same time in the same scene?
For example: I have a car standing on some environment, can I light a car with studio hdri which creates nice reflections and light a ground with more simple hdri which create nice shadow?
Cheers
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Thu Jan 24, 2019 2:31 pm
by paride4331
SergKlyosov wrote:paride4331 wrote:
Hi Goldisart,
I'm not sure I understand.
Regards
Paride
Hi Paride,
Is there a way to assign two different HDRI maps to different objects at the same time in the same scene?
For example: I have a car standing on some environment, can I light a car with studio hdri which creates nice reflections and light a ground with more simple hdri which create nice shadow?
Cheers
Hi SergKlyosov,
you can use two different HDRI (or HDRI + OctaneDaylgiht) maps at the same scene, same time, but not to different objects.
viewtopic.php?f=27&t=41933&start=10#p306069
viewtopic.php?f=81&t=59931&p=306805&hilit=hdri#p306805
Regards
Paride
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Posted: Thu Jan 24, 2019 5:20 pm
by coilbook
Hi Paride,
I sent you the scene with some textures as PM. Please try with octane 4 a and 2018.1 IT crashes max when octaneviewport is opened, slow eval times etc. Thanks