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Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Thu Nov 01, 2018 3:39 pm
by paride4331
SergKlyosov wrote:
paride4331 wrote:Hi SergKlyosov,
compression is on the fly, I recommend saving textures to DDS textures files.
Regards
Paride
Hi Paride,

Thank you for the reply, but didn't quite understand your answer
What is DDS files? Do I need to save textures in that format from another application like Photoshop or MARI?
Hi SergKlyosov.
https://en.wikipedia.org/wiki/DirectDraw_Surface
To save it you can do it using an image editor.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Thu Nov 01, 2018 6:19 pm
by senorpablo
paride4331 wrote:Hi SergKlyosov,
compression is on the fly, I recommend saving textures to DDS textures files.
Regards
Paride
The compression is slow.

Why not have Octane save out a dds after it does the compression? If the file date on the compressed file is newer than the referenced texture, Octane could skip recompressing the texture every time and just load it from disk. This would save quite a bit of time.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Fri Nov 02, 2018 8:29 am
by mbetke
I got new bug. :?
Three scenes. All the same. Only one material has different colors.

I batch render the three scenes but final render got visible squares on image.

Plus the red version suddenly has no HDR loaded and flat lighting.

When I render the red color variation not with "production" but "interactive viewport" all is fine.

Denoiser and texture compression in not active in this scene. But I checked the "use denoised beauty" in preferences. Maybe the tool doesn't take into account when I disabled denoised in a scene? It should use the "beauty" pass if denoiser is off. But should use denoised beauty pass if denoiser is turned on in the scene.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Fri Nov 02, 2018 8:47 am
by paride4331
mbetke wrote:I got new bug. :?
Three scenes. All the same. Only one material has different colors.

I batch render the three scenes but final render got visible squares on image.

Plus the red version suddenly has no HDR loaded and flat lighting.

When I render the red color variation not with "production" but "interactive viewport" all is fine.

Denoiser and texture compression in not active in this scene. But I checked the "use denoised beauty" in preferences. Maybe the tool doesn't take into account when I disabled denoised in a scene? It should use the "beauty" pass if denoiser is off. But should use denoised beauty pass if denoiser is turned on in the scene.
Hi mbetke,
could you share a screenshot about Render setting, kernel type and path Tracing panel please?
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Fri Nov 02, 2018 10:16 am
by paride4331
senorpablo wrote:
paride4331 wrote:Hi SergKlyosov,
compression is on the fly, I recommend saving textures to DDS textures files.
Regards
Paride
The compression is slow.

Why not have Octane save out a dds after it does the compression? If the file date on the compressed file is newer than the referenced texture, Octane could skip recompressing the texture every time and just load it from disk. This would save quite a bit of time.
Hi senorpablo,
your idea might be interesting, I'll ask developers.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Fri Nov 02, 2018 9:41 pm
by coilbook
Hi Paride,
can we finally have multi/subobject material inside the mix material since octane now support OSL?
is it possible

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 05, 2018 7:31 am
by mbetke
Hi mbetke,
could you share a screenshot about Render setting, kernel type and path Tracing panel please?
Regards
Paride
See attachment. :)
Pretty common settings. Nothing special and I use on a lot of scenes. I don't render on the network.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 05, 2018 10:00 am
by paride4331
Hi mbetke,
it would look like a network render issue using minize traffic, but you said do not do network render., do you have any textures on server or cloud or are you using .psd textures?
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 05, 2018 10:44 am
by HHbomb
Hi, it seems that Render layer setup, active layer ID don't work with Movable Proxies...

[edit] : No, in fact I can't manage to use layer ID 10... It works fine with 1,2 and perhaps other ID but layer ID 10 don't work at all ( not only for proxies )

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Nov 05, 2018 11:01 am
by SergKlyosov
paride4331 wrote:
senorpablo wrote:
paride4331 wrote:Hi SergKlyosov,
compression is on the fly, I recommend saving textures to DDS textures files.
Regards
Paride
The compression is slow.

Why not have Octane save out a dds after it does the compression? If the file date on the compressed file is newer than the referenced texture, Octane could skip recompressing the texture every time and just load it from disk. This would save quite a bit of time.
Hi senorpablo,
your idea might be interesting, I'll ask developers.
Regards
Paride
It will be great to have this feature