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Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Mon Aug 13, 2018 5:06 pm
by gianca
What's happening with this release?
It seems stuck on RC2 while all resources have been redirected to XB4, which at this time does not have a clear release date (other than the usual vague "soon").
What is preventing this plugin to be released as a stable?
That way Maya users would have a refactored plugin while we wait for XB4.
Cheers,
Giancarlo Lari
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Tue Aug 14, 2018 1:41 am
by BK
gianca wrote:What's happening with this release?
It seems stuck on RC2 while all resources have been redirected to XB4, which at this time does not have a clear release date (other than the usual vague "soon").
What is preventing this plugin to be released as a stable?
That way Maya users would have a refactored plugin while we wait for XB4.
Cheers,
Giancarlo Lari
HI Gaincarlo,
Thank you so much for following up.
We have been releasing the stable version in our test beta for Maya sub-section. We plan to make it public soon, hopfully before end of this week or early next week.
Cheers
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Tue Aug 14, 2018 2:25 am
by abeoctane
Hi BK, do you think the next stable version will have the hair fixed?, thanks.
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Tue Aug 14, 2018 2:49 am
by BK
abeoctane wrote:Hi BK, do you think the next stable version will have the hair fixed?, thanks.
HI Abeoctane,
It seems the fix needs to be done in Maya API and we are currently waiting for a response from senior Autodesk engineers. We will keep update on this.
Meanwhile, we would start looking to support another hair system.
cheers
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Tue Aug 14, 2018 5:24 am
by gianca
BK wrote:gianca wrote:What's happening with this release?
It seems stuck on RC2 while all resources have been redirected to XB4, which at this time does not have a clear release date (other than the usual vague "soon").
What is preventing this plugin to be released as a stable?
That way Maya users would have a refactored plugin while we wait for XB4.
Cheers,
Giancarlo Lari
HI Gaincarlo,
Thank you so much for following up.
We have been releasing the stable version in our test beta for Maya sub-section. We plan to make it public soon, hopfully before end of this week or early next week.
Cheers
Thank you BK, this bit of info is very helpful.
Cheers,
G
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Wed Aug 15, 2018 1:53 am
by abeoctane
BK wrote:abeoctane wrote:Hi BK, do you think the next stable version will have the hair fixed?, thanks.
HI Abeoctane,
It seems the fix needs to be done in Maya API and we are currently waiting for a response from senior Autodesk engineers. We will keep update on this.
Meanwhile, we would start looking to support another hair system.
cheers
Hi Bk, maybe if you can fix at least the geometry not updating when having nhair or the little cubes appearing over the hair in the meanwhile?

Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Thu Aug 16, 2018 11:35 pm
by BK
gianca wrote:BK wrote:gianca wrote:What's happening with this release?
It seems stuck on RC2 while all resources have been redirected to XB4, which at this time does not have a clear release date (other than the usual vague "soon").
What is preventing this plugin to be released as a stable?
That way Maya users would have a refactored plugin while we wait for XB4.
Cheers,
Giancarlo Lari
HI Gaincarlo,
Thank you so much for following up.
We have been releasing the stable version in our test beta for Maya sub-section. We plan to make it public soon, hopfully before end of this week or early next week.
Cheers
Thank you BK, this bit of info is very helpful.
Cheers,
G
Thank you Gianca !!!
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Thu Aug 16, 2018 11:48 pm
by BK
Hi Bk, maybe if you can fix at least the geometry not updating when having nhair or the little cubes appearing over the hair in the meanwhile?

HI Abeoctane,
The geometry update when having nhair works in the new builds, however, I am still unable to replicate the little cube issue. what is the scene scale setup? Maybe it's related to it.
cheers
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Mon Aug 20, 2018 5:30 am
by BK
gianca wrote:BK wrote:gianca wrote:What's happening with this release?
It seems stuck on RC2 while all resources have been redirected to XB4, which at this time does not have a clear release date (other than the usual vague "soon").
What is preventing this plugin to be released as a stable?
That way Maya users would have a refactored plugin while we wait for XB4.
Cheers,
Giancarlo Lari
HI Gaincarlo,
Thank you so much for following up.
We have been releasing the stable version in our test beta for Maya sub-section. We plan to make it public soon, hopfully before end of this week or early next week.
Cheers
Thank you BK, this bit of info is very helpful.
Cheers,
G
Hi HI Gaincarlo,
We are happy to announce our first stable build link here [
viewtopic.php?f=109&t=68550 ]
Hope you will enjoy and if any feedback, please feel free to let us know. Thanks again for your patience !!1
Cheers
Re: OctaneRender® for Maya® 3.08.1 - 12.46-RC2
Posted: Mon Aug 20, 2018 5:32 am
by BK
abeoctane wrote:BK wrote:abeoctane wrote:Hi BK, do you think the next stable version will have the hair fixed?, thanks.
HI Abeoctane,
It seems the fix needs to be done in Maya API and we are currently waiting for a response from senior Autodesk engineers. We will keep update on this.
Meanwhile, we would start looking to support another hair system.
cheers
Hi Bk, maybe if you can fix at least the geometry not updating when having nhair or the little cubes appearing over the hair in the meanwhile?

hello Abeoctane,
Could you please check if the cubes still appear on this stable branch [
viewtopic.php?f=109&t=68550 ] and let me know.
Cheers