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Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 12:38 am
by sbstnc
You don't need it. Just need to make Netrender or using for tests on exported scenes as in format of orbx. Whole functionality is embedded in current files of plugin.
Thanks so much for the quick clarification! Much appreciated.

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 3:55 am
by willyboy691
why it says this build is not supported anymore?

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 10:14 am
by dinf
willyboy691 wrote:why it says this build is not supported anymore?
XB1 SA is deactivated. Since Aoktar already released the XB2 preview, I would bet XB2 SA will be released soon as well.

Ah, here it is ;)
viewtopic.php?f=33&t=66013&start=270#p338632

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 12:22 pm
by rezaansari
Hi
Thanks aoktar
Nice

I tested some of my work with versions 3.8 and 4.
In version 4, the time for loading the scene was great.
But the rendering time was longer than version 3.8 :( :(
And also bugs in the materials. Like the examples below

Image

The two renders are different. :( :(
Image
Image
bugs in the materials
Image

Thanks for your efforts

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 12:43 pm
by aoktar
rezaansari wrote:Hi
Thanks aoktar
Nice

I tested some of my work with versions 3.8 and 4.
In version 4, the time for loading the scene was great.
But the rendering time was longer than version 3.8 :( :(
And also bugs in the materials. Like the examples below
1-Texture loading time is same for both
2-Scene creation time in plugin same for both
3-Geometry voxelation and geo/scene processing in Octane core is much faster on V4(about 7x or more for my tests)
4-Rendering speed in cores, i don't know!

Last: Please share a simple scene with me to detect why it's different. We are using same plugin codes for 3.08 and V4 in general. So differences should be about settings or render core.

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 5:24 pm
by rezaansari
they are both are same. such as texture, material, light, and etc.

I mean the speed is "time render"
I'll send you the scene

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 9:22 pm
by noisyboyuk
rezaansari wrote:they are both are same. such as texture, material, light, and etc.

I mean the speed is "time render"
I'll send you the scene
Would this have something to do with the fact that you have a GPU now performing the denoising? Is it the same if you have denoising turned off completely? I'm curious about this myself :)

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 9:45 pm
by fmuram
Thank you for this test release. I am having crashes when trying to solo with the falloff node. I am in R19. It absolutely will not do it.

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 9:50 pm
by aoktar
fmuram wrote:Thank you for this test release. I am having crashes when trying to solo with the falloff node. I am in R19. It absolutely will not do it.
Yes, diffuse filter is crashing the plugin. Thanks for reporting!

Re: Version 4 - XB2 (Test release1)

Posted: Mon May 21, 2018 10:31 pm
by rmara
Hi There I don't know if this is a bug or a regular setting
but when i check the "enable denoising" box
and then I close the octane settings window, if I reopen it he enable denoising is uncheked again.
and this is systematic.
Any reason why ?

Also having issues with the custom Luts function
after checking the box and selected a path to a lut file
if I render once i get the render with the lut applied in the preview window
if i change the angle of view and let it render another time
the Lut is no longer applied unless I go back to the settings click in the lut filename, and hit enter
and the only it renders the lut...

Also would it be possible to have the lut filename settings and path in the octane camera tag ?

Still inquiring on the rest of the plugin but some great things in there, only Id didn't notice much difference in rendering speed between v3.08 and v4 so far...
is brigade implemented in it yet ?
(I'm using osx version)