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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Thu Mar 08, 2018 11:54 am
by LightwaveGuru
juanjgon wrote:AndyM1969 wrote:Anyone else noticed that opacity maps don't work?
This problem can be related to this one, that sounds to me like a Octane core bug:
viewtopic.php?f=36&t=65713
Any scene to reproduce the problem could help a lot.
Thanks,
-Juanjo
mh...i have here a scene with many opacity maps for the leaves...it works...scrubb to ca. 3 min...
https://www.youtube.com/watch?v=JzE_WCZ6ats
snip lwguru
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Thu Mar 08, 2018 12:06 pm
by AndyM1969
Juanjo, the only problem is a tree model I have in the scene, three surfaces, single uv map, one surface for tree bark, two surfaces for leaves. In 2015 renders perfect:
https://scontent-lht6-1.xx.fbcdn.net/v/ ... e=5B4E4BA0
In 2018 leaves are not visible.
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Thu Mar 08, 2018 12:10 pm
by BorisGoreta
LW 2018 IPR is not reacting to the mesh changes made in modeler after I return to Layout or I use synchronize layout command.
That was a very useful feature of 2015 version since I could make modifications to the mesh without reloading the scene or that object in IPR.
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Thu Mar 08, 2018 12:26 pm
by AndyM1969
Juanjo, problem, solved thank to Rene. Incorrect application of UV node. Not a bug.
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Fri Mar 09, 2018 9:17 am
by Jackytalpalar
Hey Juanjo, I'm having a problem with the IPR on LW2018, I have a scene that uses the raycast node, when I hit F9 it renders fine, but if I open the IPR, the software stops responding. I tried removing the rayacst nodes and even the objects I used wit the nodes, it doesn't fix it. I,ve attached the project files. If you have the time, take a look at it. I just moved back to 2015 and it works fine.
Thanks,
Jacky
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Fri Mar 09, 2018 9:34 am
by juanjgon
Jackytalpalar wrote:Hey Juanjo, I'm having a problem with the IPR on LW2018, I have a scene that uses the raycast node, when I hit F9 it renders fine, but if I open the IPR, the software stops responding. I tried removing the rayacst nodes and even the objects I used wit the nodes, it doesn't fix it. I,ve attached the project files. If you have the time, take a look at it. I just moved back to 2015 and it works fine.
Hi,
Yes, I can reproduce this problem here. I'll investigate it as soon as possible.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Sat Mar 10, 2018 9:19 pm
by BorisGoreta
LW/Octane is tracking image file updates now. Whenever I re save some texture in PS and go back to LW, Octane reloads the whole scene. Is there a way to enable/disable this. This is not good for huge scenes where reloads take a lot of time.
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Sun Mar 11, 2018 11:28 am
by hkleton
Even worse, when you press F9 or F10 to render too quick (images are still being reloaded) Lightwave crashes.
Would be nice to be able to set this behaviour manually.
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Sun Mar 11, 2018 4:44 pm
by BorisGoreta
If IPR is activated before plugin is enabled I get a crash.
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Mon Mar 12, 2018 10:57 pm
by juanjgon
BorisGoreta wrote:If IPR is activated before plugin is enabled I get a crash.
Sorry Boris, what are the steps to reproduce this problem? Here I get the message related to activate the plugin before enabling the IPR, like always.
Thanks,
-Juanjo