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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Posted: Wed Sep 20, 2017 2:19 pm
by juanjgon
The new build with almost all the new 3.07 features and fixes is ready, but I have found a problem with the OSX build that fortunately has been fixed for the next Octane test build (and it can be even fixed from my side thanks to a trick reported by the Octane devs) so in any case the first LightWave plugin build with the 3.07 Octane core should be released before the end of the week ;)

Thanks for your patience,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Posted: Wed Sep 20, 2017 2:38 pm
by BorderLine
Perfect !

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Posted: Wed Sep 20, 2017 4:07 pm
by sauloarruda
Thank you!

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Posted: Wed Sep 20, 2017 4:19 pm
by KVNOODLES
juanjgon wrote:The new build with almost all the new 3.07 features and fixes is ready, but I have found a problem with the OSX build that fortunately has been fixed for the next Octane test build (and it can be even fixed from my side thanks to a trick reported by the Octane devs) so in any case the first LightWave plugin build with the 3.07 Octane core should be released before the end of the week ;)

Thanks for your patience,
-Juanjo
Can't wait !

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Posted: Fri Sep 22, 2017 12:24 am
by BorisGoreta
I would like to reming you about one bug.

If there is an instancer in the scene but it is unchecked before IPR is activared, then if I check it back again while IPR is working I get a crash.

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Posted: Fri Sep 22, 2017 10:13 am
by juanjgon
BorisGoreta wrote:I would like to reming you about one bug.

If there is an instancer in the scene but it is unchecked before IPR is activared, then if I check it back again while IPR is working I get a crash.
Hey Boris,

I had this bug already on my list, but somehow now using my internal 3.07 plugin build I can't reproduce it. Perhaps it was a problem in the Octane core fixed in 3.07.

I'm going to release this new build today. Can you please check this issue again with this new 3.07 build when available? If you can reproduce it, please send me a sample scene with this issue to try to fix it ASAP.

Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.06.4.1

Posted: Fri Sep 22, 2017 1:20 pm
by BorisGoreta
Great,

there is also a little glitch present when adjusting the red rectangle using ctrl + LMB drag in the IPR window for the limited region rendering. First time it works ok but sometimes when it is already active and you want to draw the red rectangle again to preview som other area it doesn't follow the mouse position, instead it is offset by some large amount in both axis.

Sometimes the red rectangle is in one place, but region rendering is happening in another place ( same shape but offset on X and Y axis )